Dungeon Cap increase to 35

Please increase the mutators from 25 to 35. 25 is not enough runs for people who enjoy the PVE aspect of the game. having only 3.5 runs a day is absurd. People are able to run gen in 11 minutes, so you’re saying that 33-44 minutes of content is enough for an endgame expedition. I know the shard selling concept is an issue but thanks to your Ingenius idea of mutator caps as well with the chests at the end now, shards sell more than ever. It is something you will not be able to solve by limiting runs. If there is a demand for shards, then there is obviously going to be a seller. It is your job to figure out how to stop the selling of shards but limiting everyone’s end game content is not the answer.

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It’s a daily limit, not a weekly one.

Not for mutations.

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