So here is the delima. New Dungeon Ennead issues mechanics that immediately do damage to the player if you don’t move. Some mechanics like for example “Perforate” locks you into a animation.
- Please allow us to break animation via dodging
- Or allow a 1 sec delay before mechanics do damage?
Can’t be doing Dungeons with tight nit mechanics to avoid otherwise dead. This has to be changed. I’m dying to mechanics due to animation lock and its frankly not right.