Dungeon orbs do not make sense in a game with draught of endgame pve content

The game lacks any endgame content barring dungeons but these are out of reach for most players as they require dungeon orbs. Even if you have the mats you are bound by a timer on crafting the orbs.
This has a simple solution , either remove the dungeon orb mechanic fully or give daily quests that gives each player one key for each endgame dungeon. This will make the game more enjoyable for all of the player base.

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