Dungeon Set, raid set and PVP set

Well, an idea I’ve been having for a while… the new world could have different sets for different content, for PVP, Dungeons, and Raid, of course, if there are 60+ Scalable Dungeons, Raid, and Gear PVP system per faction.

Like i said here( raid and dungeons).

For pvp, it.

Like for example a Raid intellect set.

When you receive an Intellect raid item, and equip this item, you will receive an initial BUFF from the sett, the other buffs will be received as you get more items, for every 2 raid items, you can choose one of the 4 available buffs, totaling 4 Total buff when possessing the 8 Set items (Head, Body, Hand, Pants, Foot, Jewel, Ring, Neck)

Innate/initial buff - Sorcerer - 20% of the amount spent on all attributes is converted into damage for your weapon (if you spend 100 on strength, 20% of this amount will count as additional damage to your weapon)

– Set buff, for every 2 raid items, you can choose one of these buffs, with 4 items, 2, with 6, 3, and with 8, all buffs –

Conserve - Reduce the mana cost of abilities by 40%.

Mana Flow - Gain 50% of your mana regeneration during skills and basic attacks.

Spell Flow - Reduce the cooldown of spells by 30%.

Aggressive caster - Whenever you critically hit with your abilities, reduce the cooldown of other skills by 20% (2 second cooldown)

(it’s just an example of a buff)

Dungeon sets, on the other hand, would have random packs, but would have set bonuses, depending on the enemy faction, that is, the dungeons of the lost would have set bonuses, but the pecks would always be different, each dungeon would drop packs of that race, I’ll give you an example.

The set of dungeons, could only offer 2 buffs, and you can get them all with 4 items with this set, however, you will need at least 2 items from the set to be able to select a Sett Bonus.

Aggressor to the Lost - +10% Damage to the Lost
Resistance - +10% resistance to damage from lost

For PVP sets, I think, you can choose equipment packs, but most would be defensive packs and better for pvp, like critical damage reduction, cooldown reduction, higher stamina, overall packs that would serve better in pvp, so that a player doesn’t play only PVP, and has the same performance as a player with raid GEAR in the raid, thus making the player have several sets, not because of ridiculous RNG or weapon passive mandatory, and yes because it performs better in X content, and between us, I think weapons passives could be part of the normal talent tree, I think armors and weapons should only come with random passives of defense, attack and usefulness , and not with weapons passives.

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