Dynasty (FIRE MUTATION) WTF are Mages Meant to do

there are slash gems? you mean defense against slash right?

It was a joke…

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can never tell with these things.

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I guess a bad one.

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All mobs already have certain physical resistance. Skeleton or ancients I think have inherent thrust resistance while Angry Earth or maybe corrupted have slash resistance.

Same mobs have elemental resistance too - angry earth lightning (if you use gem to convert) / ancient fire / corrupted ice - and they added extra resistance to elemental dmg from fire or void.

use void balde/rapier with INT gear on. Easy pogchamp.

yea - if I would go melee I can swap to great axe, spear or hatchet also, easy pogchamp

void blade also out damages all of thoes weapons by a pretty decent margin. the only close fight is hatchet v voidblade in genesis

So they spend all their umbrals on their fire/ice and then theyre expected to make a whole new set.

Well…I mean the only 2 decent drops from dungeons are firevine and winterwish.

Good amount of gear drops around the Dex, Strength, and Healer builds. Int users get 2 though. Sad tbh

Decided to just save my mut orbs in hopes they do something beneficial for int users.

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Mages get absolutely screwed in every way in this game. Where is the strike resistant mutation? It’s honestly laughable at this point. Whoever is designing this garbage clearly plays GA Hammer.

This is just false and not true at all. Void blade isn’t even close to top dps.

All of them are thrust resistant anyway.
The only mobs you can properly hit with thrust damage are corrupted.

All of them are thrust resistant anyway.
The only mobs you can properly hit with thrust damage are corrupted.

Ancient don’t have ressistance to thrust damage, they are neutral to this type of dmg.

Really? I am quite sure I often see blue numbers when shooting skeletons?
Maybe I am wrong.

Bruh, absolutely every mob in this game has thrust resistance or the majority I should say. I can’t pity you!

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thrust gets boned on both angry earth and lost at 85% damage.

in return we get 120% damage on corrupted. (great)
and 120% damage on Beasts (not great? majority of encounters that matter are not beasts)

dunno how to feel about it since a lot of open world pve is corrupted. or at least a big chunk of the main elite runs.

mean while Fire has 130% against angry earth (makes sense) frickin 60% on ancients why the giant gap. ice is 60% on corrupted and only 115% on lost. its not very consistent. similar story with void.

then there is life staff that has no weaknesses but has a buff against lost and corrupted.

might be better to go a full team of healers.

die in peace you filthy aim botters.

People are being really naive, devs included. Running a spear with an INT gem is going to be such a huge dps loss compared to an optimized melee dps that isn’t hindered by weekly rotating elemental resists. Furthermore, as someone above mentioned, the ludicrous way that devs designed the process is that you have to upgrade specific pieces of gear, you can’t just swap in a 600 weapon when you’re doing high level mutations that require your avg gear score to be pushing 620.

The whole system was garbage to begin with, never should have touched gear score this early in the game’s life, never should have locked mutations behind orbs, never should have made mutation progression so exclusionary where you really need to run only with the same group members.

You are supposed play GA/GH. Haven’t you noticed already? Developers heavily favor those weapons. Switch to them and benefit.

How you get screwed when you play from safety while melees get in the front line taking all the damage you dont take?

So you want to destroy everything playing from 50 yards away?

Add more mutations. Ice theme on Genesis and watch fire mages laugh maniacally. I’ve been working on suggestions and it seems they have seen some of them so hopefully we get some more diversity soon.