Dynasty (FIRE MUTATION) WTF are Mages Meant to do

This is just false and not true at all. Void blade isn’t even close to top dps.

All of them are thrust resistant anyway.
The only mobs you can properly hit with thrust damage are corrupted.

All of them are thrust resistant anyway.
The only mobs you can properly hit with thrust damage are corrupted.

Ancient don’t have ressistance to thrust damage, they are neutral to this type of dmg.

Really? I am quite sure I often see blue numbers when shooting skeletons?
Maybe I am wrong.

Bruh, absolutely every mob in this game has thrust resistance or the majority I should say. I can’t pity you!

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thrust gets boned on both angry earth and lost at 85% damage.

in return we get 120% damage on corrupted. (great)
and 120% damage on Beasts (not great? majority of encounters that matter are not beasts)

dunno how to feel about it since a lot of open world pve is corrupted. or at least a big chunk of the main elite runs.

mean while Fire has 130% against angry earth (makes sense) frickin 60% on ancients why the giant gap. ice is 60% on corrupted and only 115% on lost. its not very consistent. similar story with void.

then there is life staff that has no weaknesses but has a buff against lost and corrupted.

might be better to go a full team of healers.

die in peace you filthy aim botters.

People are being really naive, devs included. Running a spear with an INT gem is going to be such a huge dps loss compared to an optimized melee dps that isn’t hindered by weekly rotating elemental resists. Furthermore, as someone above mentioned, the ludicrous way that devs designed the process is that you have to upgrade specific pieces of gear, you can’t just swap in a 600 weapon when you’re doing high level mutations that require your avg gear score to be pushing 620.

The whole system was garbage to begin with, never should have touched gear score this early in the game’s life, never should have locked mutations behind orbs, never should have made mutation progression so exclusionary where you really need to run only with the same group members.

You are supposed play GA/GH. Haven’t you noticed already? Developers heavily favor those weapons. Switch to them and benefit.

How you get screwed when you play from safety while melees get in the front line taking all the damage you dont take?

So you want to destroy everything playing from 50 yards away?

Add more mutations. Ice theme on Genesis and watch fire mages laugh maniacally. I’ve been working on suggestions and it seems they have seen some of them so hopefully we get some more diversity soon.

wat?

man unless you are a tank you shouldnt be taking any damage outside of an errant backhand.

personally i just wish there was visual changes.

flaming tree hippies.

There have been enough rotations for people to have numerous 623/4 sets, not much of an excuse. I can tank m5, heal m6, have a dps for each dungeon (m9) with an extra 2 for genesis depending on element. Im chilling no matter the dungeon and element.

Dude you mean like for the fire mutation for Genesis to have tree people literally on fire? I am beyond down for this.

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how you responding to me but quoting everyone else lol.

i actuallly agree.
if you arent a tank and dying. you deserve it.

probably should of quoted but the wat was in reference to

no idea what you talkin bout unless you quote lol.
cause i was reading your statements alil confused.

yeah.
i meant what i said.

die in peace aoe scruubs.

lol

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