Dynasty Keg Event Bug

Yep keg portions of this instance are absolutely annoying. Needs to be addressed in some way to be more straight forward and act in a logical manner.

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Couldnt agree more. Kind of pathetic we havent received any word from a mod yet

I’ll try it again tonight but its so tilting to lose to this over and over.

I pop defiant stance and as soon as i lose agro with that i pop beserk and as soon as i lose agro with that i shield bash everyone in the clump and by that stage defiant stance is back but still somehow they give no fucks about me and run off to the barrel (even with the taunt symbol on their head). I am only using pristine cut carnelian, not the runeglass one. Tried it with WH and GA (just to contain) but no luck, hopefully tonights run will be ok

Hello hello,

I apologize for the delayed response. Thank you to everyone bumping and adding additional information. I will make sure this is reported to the Dev team to review.

2 Likes

YAY! Thank you and I appreciate it!

there are two options here:

  1. it was unintentional, which proves that AGS are way over their heads since its taking them ages to fix this.

  2. It was intentional, which proves that AGS are way over their heads since a mechanic that is no fun is a bad mechanic, there are other ways of increasing difficulty withouth being abnoxious.

In my honest opinion i think it was intentional because according to 1.7.1 patchnotes:
"EXPEDITIONS

  • Dynasty Shipyard: Raised Keg health to make defend objectives less difficult to pass in high level mutations."

Yet they don’t mention anything about the same issue with tree in Garden of Genesis.

You might recall that some time ago skills such as Life Staff’s Beacon, or Greataxe’s Gravity Well where bugged, if they didn’t hit a player or an NPC the object the projectile was supposed to create would not appear, this bug was reported on the PTR, yet it was pushed on live servers on 1.6, and wasn’t fixed on 1.6.1, wasn’t fixed on 1.6.2 weeks later, it was half fixed in 1.6.3 a month later, a thing that shouldn’t have been pushed to live due to being gamebreaking was half fixed after a month, if it where accidentally (LMAO) pushed to Live Servers it should have been fixed within hours by hotfix, but no, A FUCKING MONTH.

And why do I keep saying half fixed? Because still today, four months later, in Barnacles and Black Powder Expedition on Admiral Blackpowder Boss THIS ISSUE IS STILL PRESENT.

What do we learn from this? that these people have no idea what they’re doing.

AGS, PLEASE DO SELL THE GAME TO A DECENT COMPANY.

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Okay I thought it was just me but I noticed that too in Genesis this last time.

Ive met a tank once and he said to let the keg explode first and respawn it fast to fix the mobs. We did the dungeon in 26 mins on M10. Can someone try and test it for a possible work around while they fix this. If it doesn’t work then just grab the GA/Hammer users to cc the mobs.

I’m pretty sure the trigger for mobs to all of a sudden disengage and attack the keg is whenever their aggro target changes. The hp buff for the keg did nothing. It’s still easy to have it destroyed. The only fix is to let them break it and then the second time mobs will just walk slowly and you can kill them way easier this way.

The same thing happens with the Azoth tree at Genesis, like people mentioned above. Instead of buffing the hp of the object (which clearly doesn’t do much), please try to fix that AI aggro problem.

As a tank it happened to me as well, they had agro on me and all of a sudden they ran back to the keg, I was just laughing about it with my friend about the weird behaviour

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I forgot to mention it happened yesterday, so it’s still not fixed.

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This did it on the first keg. 2nd one didn’t. There were times it took us 5-8 tries.

We have done that too but the problem is, not everyone brings a GA nor should they have to when it is a bug. But even when we had 3 grav wells there were times it still reset.

I’ve figured out why the mobs attack the keg multiple times, When ever the mob changes it’s agro to another player it goes for the keg first before attacking the player. for an example if a mob is fighting the healer then the tank uses Defender’s Resolve to take agro, the mob goes for the keg before the tank. this doesn’t happen though if the mob switches agro while stunned.

UP.

AGS you better GIT GUD, if you can’t GTFO and sell the game.

Its not a bug its a legit mechanic. We ran 25 M10s easiely idk why everyone is having such a hard time. They already increase the barrel health and all it is at the end of the day is a DPS check.

It absolutely is not a legit mechanic. It never did this until after Brimstone and no notes on this huge change at all.

That is sooo awesome YOU ran it 25 times yet from the looks of it in this thread, along with the other threads about this, AND the Orange reply, I am going to go with it as a bug.

Please make sure it is viewed as an agro issue and not solely a ‘Dynasty Barrel’ issue. Agro in our mutations have been very off ever since that 1.7 update. Thank you!

rofl Get gud :rofl:

i’ve been runing not even plenty of m10 dungeons but been playing mmo’s since 1999, on a competitive level since 2007, at some point i was the top2@eu on a specific ladder which i won’t even bother discussing on the mainstream game of the decade and so understand perfectly your need to showoff but this attitude exemplifies the toxic behavior in the whole gaming community (you didn’t even type it properly)

everyone with common sense that has worked developing games, eventually comes to the realisation that a boring or frustrating mechanic is a bad mechanic.

the fact that the healer must use a hammer too is an indication that is a bad mechanic.

thats how things are ¯_(ツ)_/¯

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