Each weapon should 'feel' OP (in regards to PTR Ice Gauntlet)

Missing a critical point here:

Lets just ignore the fact that REAP has an 8m range, that is the same as 2 light armor dodge rolls. Not to mention that gravity well pretty much heals them for 47% when landing, and double heals if it procs twice. Now you want to add a root to it? Lets acknowledge the fact that LMB REap, Gravity Well, is legit a huge damage burst/cc/heal buff in one package. Seems a bit absurd and overpowered. Lets not forget how it stacks with attribute buffs as well.

Nerfing IG Ice wall this much is ridiculous. First fix the problem with it working 50% of the time. Supposed to stop dodges, rolls, and charges through it, yet GA/WH just bulldoze through no problem. I play a lot of rapier/IG. The IG is literally the only form of cc i can use to lay down
a huge amount of damage as a light armor character at close range, becuase honestly bursting down a heavy armor character or outdpsing them is not a thing as a rapier user. So i have to lay traps on traps and bait abilities to get to a 50/50 outcome.

Need to stop rewarding bad players for not being able to dodge an ice wall, the animation for it is so slow and telegraphed. Not to mention the fact that it is interruptible with CC and gets placed on CD when interrupted. I don’t even use ice storm anymore because it doesn’t even have heavy freeze anymore proccing on it.

The simple fact is, GA/WH have immense gap closing abilities/ CC up the ass/ heal buffs/ massive damage, paired 99% of the time with heavy armor and elemental resist = get shit on IG players already. If an ig player misses their SINGLE CC ability, guess what i got to run like hell and hope i dont get whacked by 15 GA/WH players

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Lol ice gauntlet has like 20m range. Quit whining about melee.

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lol this guy is a troll. Whines about ice shower and ice wall being brain dead ez insta clap skill, when it’s literally the easiest thing to dodge, unlike ur homing abilities it has to be placed correctly which requires skill.

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You can’t dodge roots.

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After reading this well crafted post and with my prob +500h of pure pvp content, I will say what IMO should be nerfed/tunned:

-FS: The LMB attack, I understand is a nuke weapon and all his skills should destroy you if they make contact with you BUT if a mage fails his 3 nukes and then spent 20 s spamming left click attacks on you doing +2k in some cases, that is just wrong and feels bad, nerf the LMB damage.

-IC: just tune the dmg a little bit, is doing massive damage, while having tons of CC and a “Zhonya hourglass” built in it. This weapon should be the “support weapon of mages” not a nuke one that, should be FS.
-GA: just remove the gap closer that is LMB attack, is just hilarious to play light and start rolling back just to see a GA user can just spam left clic attack non stop and gap close you, that is just bad desing that incentivate non brain ape users.

-Hammer: I think Hammer is in a good spot right now, it does what is supposed to do, is easy to dodge and punishing if you doesnt’t do it. Maybe a little adjustment on CD’s so is less spammable.

  • Heavy armor needs a BIG nerf, plain and simple.
  • Medium armor needs a buff.
  • Light armor needs a BIG buff.

And these are the top priority/more problematic things right now.

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Just to make it a short reply, and to repeat myself from various other posts.
Best balance is achieved when no balance is attempted.

Have you even read my comment?

TE talked about buffing the dmg

I am against dmg buffs, I would rather make it better playable (even if they have to lower the damage)

a life staff cant 1vX … ur just dying without having ur lifestaff out. after resilient fix at least, before it was absolute madness and dumb.

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The problem is they are nerfing weapons to balance it for PVP when not everyone PVP’s! Why should I have to deal with FS/IG nerfs when I don’t do pvp??! Ig’s main use for me in PVE was to drop ice storm and then go back to FS and finish up. now it will do 25% less damage, and have 10S extra CD. just to balance it in pvp?!?!

If you want to nerf weapons for PVP, then simple fix. Have TWO different scalings for weapons. If you are PVP FLAGGED, fighting in a WAR, OUTPOST RUSH etc. Then you get X setting(the nerf). If you are PVE, you DON’T get the changes. Simple.
Other games have done just that, or do we really want to have a system like Destiny where you work your ass off to get these high tier raid weapons only to have them nerfed a few weeks later because they are too OP for pvp, rinse repeat so pure PVE players get shafted because lol, the game is actually PVP focused, didnt you know that?

Last time I checked this game was a PvePvp game, but every single patch weapons are getting buffed/nerfed just to fine tune them for PVP, while leaving the PVE players behind. Mixed signals being sent all around

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I agree with you. There is one problem though. The musket right now is in a state of what you describe the ice gauntlet to be in on PTR. What i was hoping is to get musket/bow on the mage powerlevel, and not making the ice gauntlet another musket. (useless and only reason to use it being fun).

Sup Xar! Nice to meet you in the forums dude! :slight_smile:

@Devs: I totally support his opinion and want to leave my vote for everything he said!

greetings,

Romez

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exactly. I don’t see why they had to nerf FS/IG. They could have easily just buffed up under performing ranged weapons to get them on the same scale. but nah. Lets just nerf these two weapons and call it done.

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I think in instances where OP weapons succeed, there needs to be a rock, paper, scissors mechanic. Very few games do that well. TF2 has always been a good example of that to me as, at it’s core, each class is good at defeating 2-3 classes and terrible at killing others.

The ability to easily change a class gives AGS an opportunity to do this. However, the current limitations of changing class mid Wars/OPR/PvP make it a more complex problem reducing the lliklihood of this being viable. Also, the fact that there is no specific class system means that you can not balance around a structured set of variables. This results in freedom for the player, but a nightmare to balance from a development standpoint.

All in all, good read. There’s no doubt that from a psychological standpoint buffing other weapons will always feel better than nerfing others en masse.

I have no idea why they thought the storm ability needed a 25% nerf. Followed by a 10 second nerf on shower, followed by mana need on tomb, followed by a heavy freeze need, followed by a crit nerf, followed by a ultimate chill nerf.

The weapon lost its niche and will lose a place in the game. Even worse they then completely nerfed the fire staff which was massively underperforming compared to the great axe, hatchet and even hammer support.

This game is destined to be GA/WH and LS only at this rate

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I think others have mentioned this above, but most of the weapons don’t even function as intended. I think instead of fundamentally changing things, they need to fix everything and bring each tree’s six skills into at least viability before they do deep surgery.

That said, I do think LS, GA, IG, and FS are overtuned for PVP and can use a few small changes. But what we’re seeing is a bit drastic.

May as well ask the devs cos that website is literally just copying what the game tooltips says lol

Ice Gauntlet CC modifiers are absolutely broken in PvP. I play heavy and can get melted by an ice mage that catches me in a CC without an issue - everyone on our server is also experiencing this problem on the current patch.

you can actually dodge roots or if you get caught on it you simply press your ‘spacebar’, something lots of melee players with countless l2p issues could never figure out unless they equip big brain hatchet berserk. Yes IG is OP at its current state but let’s also not forget the fact that they’re balancing weapons before even fixing their bugs first (35% - 85% dmg increase bug on IG). You clearly haven’t touched neither ice nor fire by just reading all your arrogant and ignorant comments so far.

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Congratulations on the post, it’s very well written.

And I totally agree with you, most games people play what they like and shouldn’t be punished for that. All weapons must have Pros and Cons and also some skill ceilings to get used to them.

Weapons with high skill ceilings like the bow should be doing more damage, as aiming is sometimes very hard due to distance, projectile speed, and dodges.

AGS said their combat should be “Meaningful”, but nowadays most people go melee and smash light attacks to stick to a target until it’s dead.

After they did a lot of changes to their combat system (Removing stagger, adding combo finish to avoid infinite attacks, making running a default move type instead of walking) they ended up having to rework their weapons, but most of them remained the same.

Balancing will sure take a while, but what they need to understand is that nerfing a weapon to the ground isn’t going to solve any issue. For example, the Life Staff healing nerfs won’t help anyway in the PvP scenario, healers will continue to be tanky until they do something to self-heals instead. By nerfing heals, PvE will get affected the most, as Expeditions/Arenas will be way harder to do with fewer heals per second.

Hope that the PTR really works as intended and that they listen to the player’s feedback before putting things live the way they are.

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New World is struggling with concepts like weapon identity and skill expression.

This has been an ongoing issue.

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