Each weapon should 'feel' OP (in regards to PTR Ice Gauntlet)

Literally had a conversation last night with friends where we used exactly the same example as you did here. League of Legends is made of mostly OP champions and nerfing them was rarely an option but rather buffing the underperforming ones was always the correct move. I agree with everything said above.

AGS should be wary of these first stages and make sure they know what they are doing when it comes to weapon balance in a game that is “PvP oriented”.

Balance as it is now is in no way perfect, but the changes in PTR are going to set the balance even further apart. AGS should listen to experienced PvP players and scout their opinions and use them as a waypoint.

Make every weapon feel OP and then look at the underperforming ones and buff them some more to even out the balance.

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I disagree. They should close the forums and do what they feel is right. 99% of people in here are clueless clowns. “experienced pvp players” geez…

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I agree with pretty much everything OP said, i think the root cooldown was an ok nerf, everything else was not(even fire staff nerfs), IG feels extremely weak on ptr now, its a little bit better in fights because you can now switch weapons when you cast ice storm but ice gauntlet on its own feels extremely weak, matchup against archers was always hard so that did not change and i don’t think it should but against any melee now is almost impossible.

I don’t know if those things are going to go live but i hope most of them do not.

TL;DR
Nerfing OP weapons bad.
Buffing underperforming weapons good.
Slight changes and adjust from there.

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AGREED! Would love them to take this approach. Thanks for the write up and I hope they are listening. Really do feel like this game has a lot of potential and I am really liking the weapon play right now.

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my man xaryu… preach!

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Wonderful write from a legendary mage. To add to this, not only will slight nerfing of weapons take away their special feeling when it comes to their individual “kill condition” is what I like to call it, but keep in mind we are in the Meta of heavy armor - constitution stacking. So along with tuning down burst on weapons, this meta further strengthens making the time to kill on a player horrendously long.

I welcome the ultimate freeze tune down, not to the extent that it is now (30)? But like Xar said - 5-10 percent and take it from there.

At the end of the day, if I land an ice shower on an enemy, (which happens because 1. I caught them with no stamina or 2. They are unaware of their position and surroundings) then I should be rewarded with my potential “kill condition”.

If I am using a Great Axe on a Fire Staff or Ice Gsuntlet, make sure I don’t break stamina so I can dodge through showers, close gaps on burn-out, then I should be rewarded with my potential “kill condition”. Aka chop their face off.

LETS BRIEFLY TOUCH ON THE SPEAR. Which something VERY good happened and we can use it as an example.

Spear. As Xaryu said - great for CC and stun locks, staggers, knockdowns. The problem is that the dps lacks a little bit with large Telegraphed attacking frames.

The increase damage buff to when you sweep and then follow up with the jumping downwards stab is the perfect example of the direction the game should be taking. Spear had low DPS so their “kill condition windows” SHOULD land inside their stun windows. Problem is the DPS is too low to make that big of an impact so a simple infused health potion trades off with the spear stun combo. Buffing the Sweep and follow up attack further rewards the player. You landed a knockdown/stun on your enemy? The follow up damage makes a difference now.

Just wanted to point that out as an example of the general idea of how I look at the way the balancing should be.

Sorry for grammar, spelling, whatever it may be. On the phone and I’m sleepy.

Xaryu thanks for caring bud. Love ya

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i like your content my guy but stopped reading here

" Bow: Bow is the hardest hitting weapon in the game"

have you even tried bow lmao, ig and firestaff both outdps it…you’re clearly biased :expressionless:

if you really think heavy freeze permaroot with 4k crits each time is balanced, you haven’t truly tried the other weapons outside of fs/ig

on that note, i do think the PTS changes did go a bit too far for IG but it still can burst like crazy, moreso than bow/musket, you actually need to run a damage ability now to do damage (ice spike, shocker)

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I think i was able to make all weapons feel strong in my person patch note changes. i didnt hard nerf or hard buff anything i just changed increments of power to other things

the problem is that people don’t want to know if another weapon needs adjustment, they just think about their weapon and what it should look like to never die and always kill others, but all weapons have their good and bad points, and reading this post really it conveys a feeling that they should really look for lesser used guns like why does the spear have a bleed of shit??? why punch stuns you in your 3 hit if when you use it the enemy is always on the ground, it doesn’t make sense, now I want the ADMs to look at this post and reflect on the future, and don’t forget to congratulate Xaryu…

I hate to use this because there really isn’t any similarity, but warframe. Basically any frame can feel OP in the right situations. That’s fun. People like that feeling.

i think i made good changes to make everyone fun balance and feel strong

Some different balance changes idea (all a PTB suggestion instead of what we have) read this lmk what you think about the changes

Will he quit streaming and making youtube videos if the changes go live? lol

Thank you, you are my hero, no joke. They cant patch us out of existence anyway.

These are PTR changes, not official changes. Something I noticed about is AGS is when they test, they like to test one extreme to another, then find somewhere in between that seems balanced to them. Like they did with PvP scaling. I’m expecting a lot of these changes to be a lot smaller than what we are seeing right now. I could be wrong though lol

100% Agree.

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I feel like people don’t know that you can literally jump out of the Ice Gauntlets CC. Well worded post.

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This is the danger of making significant balance changes around weapons that aren’t even fully working as intended and basing them on statistics with very little if there’s any at all regards to player skill. The game is 1 month old from release, most of whatever statistics they’re basing their balance from is not as accurate as it should because nearly all players still have l2p issues.

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[BOW User]

/// BOW DAMAGE///
I completely agree with that! I am one of the players that ALWAYS choose bows in RPGs.
I like dealing high damage, especially one-shotting mobs in the distance. I like that there is “bullet” drop on the preojectiles but I think the damage is not high enough.
It’s very hard to hit a moving entity since the hitboxes are ridiculously small. I use bow only for the 1st hit to trigger the aggro and then switch to my side weapon.

/// BOW FEELING ///
There are games where the ballistic of the projectiles feels real. That’s the case of Hurtworld or Genshin Impact for example. Conversely, playing an archer on The Elder Scrolls is not enjoyable.
In New World, I find the ballistic quite bad. The motion of the projectiles is not smooth and it disappears too soon in my opinion. They are also too slow.