Wonderful write from a legendary mage. To add to this, not only will slight nerfing of weapons take away their special feeling when it comes to their individual “kill condition” is what I like to call it, but keep in mind we are in the Meta of heavy armor - constitution stacking. So along with tuning down burst on weapons, this meta further strengthens making the time to kill on a player horrendously long.
I welcome the ultimate freeze tune down, not to the extent that it is now (30)? But like Xar said - 5-10 percent and take it from there.
At the end of the day, if I land an ice shower on an enemy, (which happens because 1. I caught them with no stamina or 2. They are unaware of their position and surroundings) then I should be rewarded with my potential “kill condition”.
If I am using a Great Axe on a Fire Staff or Ice Gsuntlet, make sure I don’t break stamina so I can dodge through showers, close gaps on burn-out, then I should be rewarded with my potential “kill condition”. Aka chop their face off.
LETS BRIEFLY TOUCH ON THE SPEAR. Which something VERY good happened and we can use it as an example.
Spear. As Xaryu said - great for CC and stun locks, staggers, knockdowns. The problem is that the dps lacks a little bit with large Telegraphed attacking frames.
The increase damage buff to when you sweep and then follow up with the jumping downwards stab is the perfect example of the direction the game should be taking. Spear had low DPS so their “kill condition windows” SHOULD land inside their stun windows. Problem is the DPS is too low to make that big of an impact so a simple infused health potion trades off with the spear stun combo. Buffing the Sweep and follow up attack further rewards the player. You landed a knockdown/stun on your enemy? The follow up damage makes a difference now.
Just wanted to point that out as an example of the general idea of how I look at the way the balancing should be.
Sorry for grammar, spelling, whatever it may be. On the phone and I’m sleepy.
Xaryu thanks for caring bud. Love ya