Earring crafting is a nightmare for the following reasons:
there is a giant % chance that you roll a profession perk (like +2 jewelcrafting) which crowds out the perks you actually want to roll
there is no Crafting Mod in game to guarantee the “refreshing toast” perk (one of the most desired perks)
As such most earrings that are crafted are unsellable or sell for far less than they cost to craft, so they’re basically expected to lose money, so jewel crafters basically don’t roll earrings
I have probably crafted 20+ 600GS profession earrings I just went aww shucks and gave it to someone because I knew that 20K+ piece was around the corner
Some level of chance has to exist
Also I’d say it balances out pretty good unless you datamined and know for a fact your numbers are backed up by that data
Incredible, you read my post and thought that my position is that there should be no chance, and god rolls every time? Check out my OP and reread and let me know how you came to that conclusion!
Hi posted a suggestion to assist with removing some of these bad perks from the roll chances. I think it would be a perfect fit here for removing the crafting perk exclusive table from earrings.
That would work too. Right now it’s mandatory-ish for wars IMO. None of the other perks on earrings are really compelling and it’s almost a stat stick otherwise