If there is no such a thing, how did you manage to describe how they function in your opinion?
You saw the quotations right
Regardless of what you want to call them, the War community still represents a large portion of any server and they will not leave becasue of this.
Of course they won’t but even they will say how un balanced and trash wars actually are atm. Let’s be real No one actually ENJOYS them anymore. They like the status and rewards not the gameplay slapping dummies and putting up ice walls. Anyways this is now way off topic. Point is no one cares about the heavy bot builds with god mode fortification that literally cannot die vs 50 people in a war but instead some cracked fortnite kid saucing up boomers with arthritis in opr
In the end it will end up with a few simple things. The bulk of the PB will just adapt & modify their builds. The Forum will be on fire over patch notes that aren’t even out yet & throw world ending exaggerations instead of prepping for the update instead.
Nice Post though ![]()
Med & Heavy builds are more fun so all the nerf gonna do is effect the run me to sleep light dps. So really the moral of this soon to be update those who spent rivers of gold on 1 set of SIM pvp gear gonna be forum flaming like no other.
Thank you for this, I laughed so hard.
Throw away your DPS build and become a squishy tank in light armor, definitely a new meta right there. Nice tips, much useful.
I Finna get banned for speaking too much truth
How are you throwing away your DPS build? Majority of these changes don’t affect DPS, and you don’t have to implement all of them. I am just give some options, in reality 2-3 changes will probably be enough.
Just curious, why would they add the runeglass gems only for an entire weight class to not be able to use them?
Well Healers dnt use them currently on Live and ever since release of RG. The devs stated they are not meant to replace normal T5 gems, but be a lateral alternative.
And I am not saying that the you have to do these tips. There are a number of small adaptations you can do if you struggling after the patch, try one or two. If you are not struggling then u dont have to do it.
Its all part of testing and evolving.
Not making much sense with this post unless the “tips” are intended for fresh start kids. Trading out Shirking Fort for Aversion is goofy, as if I can control how many Muskets or Bows decide to pester me for 5 seconds as opposed to survive close encounters with GS “players” skating across the terrain to lunge 5-6 meters after an ability is cast or launching a 5 meter heavy attack that will cut me down for 4-5k health a pop at 15-20% slash resist.
Every light player has had to switch to a high mobility secondary weapon (bye bye Keen Speed VG) with the idiotic melee-hit dodge translation nerf or else every egghead will be able to stick to you like glue. The light armor melee peeps benefitted from the last patch, doubt they are hurting or need tips to play whereas Mages and Healers are due to be most affected.
So only the poor people are screw, also i dont have enough shards as it is to upgrade what im wairing now already…
stamina recovery and health is already must have perk (hope they dont nerf it now). This means ud swap out divine for a protection aka not bis for competitive arena (if there is even such a thing)
200 con light here still get deleted by a maelstrom tho
Again not rich
those fortify dissapear when u swap weapon, aka not very effective. Enfeebling is underwhelming cause u can be one shot before u apply it
Defensive doesnt work in light, u need mobility.
lol maybe, but i play solo
not all light classes have enough burst to not use an offensive heartrune
True
my TIP: lets wait for the actual PTR release notes to draw conclusions ![]()
I agree, but the purpose of the post was not to give conclusive answers. It was to counteract all the people saying Light is dead and people leaving, etc.
Many people don’t realise with the limited information released there are already a lot of possibilitys to compensate for the nerf. And when we get more clarified info, it will only increase.
yea who knows they might buff freedom for light armor or something… that would be in line with what they said
A refund…for a game you paid $40 for and now have how many hours played?

From this I understand that those “mechanically gifted players” are only good in light armor. Do their fingers drop if they play in medium or heavy and stop being good ?
Skin thin like their armor. ![]()
no they dont they will still mop however they just lower the ceiling for themselves. There is simply fewer mechanics and play making capabilities in med/heavy. Why would a mechanical player pick the armnor weight with fewer mechanics, they could but typically they woudn’t. They will still be good but have to rely on the zerg/pocket healer more which imo is not a fun way to play. I get people enjoy it.
The only reason why 75 percent of the player base is pve is because the vast majority of pvp players have quit, they didn’t stick around through all the bs. This game is built around pvp, it was originally a hard core pvp game. This game was advertised as pvp and that’s what the majority of us expected. The devs even early on they said in a blob post they want their pvp to competitive and other things they aim to do with pvp they never followed through on. Besides they look at data, they see how many dungeons get completed vs oprs and wars etc. obviously dungeons will be higher on the list. And hello most pvpers also do pve content, only a minority do just pvp and nothing else. Hence why when there are pvp changes typically the forums are on fire. No one gives 2 hoots about dungeon changes. The forums aren’t on fire over pve bosses, a few complaints but nothing out of the normal. Pvpers also can kill a server over night. This game is a pvp game. Full stop.however a healthy mmo has a good and even mix of both. New world has been completely neglecting pvp and it shows.