One of the biggest issues facing the game currently is the fact that the one and only “End” game PvP content offered in this game is by nature, excluding 95% of the server from taking part it in.
When AGS implemented this system they must have thought that this 5% of people would cycle across the playerbase as different companies attack different territories. However the reality of the situation is that the same 50-100 individuals are taking part in every single War on a server and locking out the remaining 95% of the players.
This has become normal practice across all servers now simply because it is the most effective way to win wars. And people care about results more than they do the process. My solution is simple, but will not be well received by those 50-100 current War loggers… MAKE WARS EASIER.
We have already experienced how making wars easier for attacks is an overall improvement by stopping defenders from respawning at points.
Ideally i think Wars should have a significant bonus or advantage given to the attackers. This promotes more territory changing hands, increases the formation of new companies and inclusion of new players, combats the slotting of the same roster every war. If Wars are easier to win, then their will be more companies who want to Push territory (which promotes Open world PvP), This will also decrease the Mega companies since people would be more willing to play with a smaller group because they will still have a chance to actually Win wars. By nature this would also decrease the effectiveness of Shell companies. The more companies pushing a territory, the less useful a shell company is.
My whole goal with the War change was to keep it simple so that it would be easy for AGS to implement. Looking at their past patches, its evident that they prefer to utilize solutions that require the least amount of adjustment to the original Code. This is why i believe this to be an realistic change.
As for how to implement making wars easier for Attacks. It could simply be as easy as increasing the Defenders respawn timer. However, I recommend giving attacks a permanent Buff to both damage and damage absorbed similar to the team buffs granted during OPR. I also think a good implementation would be to allow the Defenders a chance to decrease this buff via the usage of Town Board quests. For Example: All attackers get a 30% bonus to damage and damage absorption. However this buff can be decreased by 1% for every 100 town board quests that are completed in the Town being attacked between the time the War is declared and when the War starts.
Would appreciate any feedback on this new design. From asking around, the WW and EF owners seemed to hate the idea, but the smaller companies who would take the time to listen to my ideas were quite supportive of the idea and agreed it would make them more PvP oriented.
Edit: Removed the ideal win % I stated for Attackers since a % based determination cannot possibly factor in the variety of opponents.