Yeah, I’m pretty sure that losing your inventory and each item having 15% chance of being destroyed has a lot to do with economy.
Are you being serious? You telling me that creating a scarcity won’t impact the economy? What do you think happens when there is a surplus and it gets removed from the game? I mean I’m not surprised though… economics is something that’s highly overlooked by most and often most don’t understand it.
Dude…i was not being sarcastic…thats literally how it works in albion, and it obviously has to do with the economy…
That is true! I myself played it for a year but that game is not for casuals, I would even say it is for extreme players!
Extreme players make a game to work. Not casuals.
That will work only till lvl 60. After lvl 60 everyone will go for his bis gear… once they have it they will buy nothing from you anymore 
Ofc the economy is shit, this game was created to be full loot, but people cry when lose stuff in pvp and they put it no loot.
Yeah, this is pretty much why the economy is in this state.
The game was designed to have players losing gear permanently, which puts much more value on everything.
Now, you own it forever unless you decide to salvage or drop it out of your inventory.
There needs to be a new system implemented to replace that flow if full loot is removed because at this rate, people are going to hit max level, max gear and flock off because there is nothing left to do to progress their character.
Also the Black Market in AO is pure genius. Every mmo should learn from it.
wondering how many people like I play the game. By it I mean, that I literally have most of craft skills and will for sure up all of them, because I got no limitation
Yeah it was know this will happen, but it got ignored.
Amazon probably just wanted to finally release a game after all that fails 
Your dungeon drops are just leveling garbage, you gonna need trillions of all resources to max professions and RNG craft your BIS gear.
Also right now people are picking up everything they see as they level, when everyone is 60 the prices will go up… btw prices on refining mats are skyrocketing already.
I feel like people saying this have no idea how hard it is to obtain certain materials and level up in the trade skills at higher levels.
You also don’t seem to think that not every player will try and complete every single profession, and the vast majority won’t even complete one profession… those players will always buy from the market because they simply don’t have the time to grind out the skills for every profession.
Furniture for example has an absolute immense requirement of iron and wood, just to get to 85 to craft the larger storage boxes for houses. There’s still another 115 levels to go after that.
Our company has one furniture person and we’ve had 5 people providing them with resources and they’re still not at 85 yet.
You say that like you get the expedition loot you need all the time. I’ve never seen in my bag the focus ring from The Depths (I’m a healer) while I had guild mates (DPS) that got 6 of them but didn’t get what they needed xD
Keys also take some time to craft, it’s not like you can run dungeons all day (unless you actively pug which can go very very wrong)
Man, I got BIS tools on my level and I think this way: Since items do not destroy permanently after lets say weeks/months of usage…I will get that 60 level and buy tools only once. Then I am not a customer anymore for tools. I am 40 now and I got 2 crafts above 100, 3rd incoming and I just rework materials I find during questing and pvp.
I don’t feel that is healthy because I literally don’t need to replace my gear so I buy/farm literally one per 10 levels then throw it away, same with tools. I can’t call myself a customer to anything. Will the end game recipes change something? I’ll see. They sound promissing but after all, I will do the same on max level - Buy/craft/drop gear one time and that’s it. No need to participate in “economy” anymore apart from upgrading settlements if they get degraded
100 is easy.
200 isn’t.
If you’re buying tools, you’re proving my point… however it’s not simply about buying one tool.
If you don’t get the right perks, the right attributes, then you’re not done buying those tools.
Either you need to go and reach 200 in every tree and dice roll yourself, or you get someone else to dice roll for you.
Either way, you’re going to be spending a lot of materials and gold - just to get the right stuff for the first time.
For the record - I had to self-craft 60 iron axes to get the Azoth perk on it. The odds were well against me doing that, but that’s how it rolled.
I then got the azoth and luck perks on my steel axe on the fourth try.
You’re remarkably lucky to get all three of the desired perks on the starmetal / orichalcum tools…
And these tools only have limited perks, weapons and armour have a whole sea of perks and bonuses to grant.
But you want to have to do this repeatedly? Over and over?
100% agree.
Economy hasn’t even stabilized yet because only few have reached engame yet. As ppl lvl up the value of things rises and falls, so does supply and demand. Doomsaying just after week or two is foolishness.
This is something that i have been thinking a lot about as well since i do love crafting in these kind of games. I agree with someone who mentioned the Black Market on Albion Online. That system is great and it’s made of player craftable items alone. Even without item duability or pvp-loot i still think it would be a great system, specially for all kind of crafters.
It isnt about stabilizing. Look. If u never loose stuff, yuo buy or craft it only once… So from this aspect professions are useless. This game tells you that it has player driven economy, but it has NOT! Player driven Econ means that EVERY item you get is made by a player. The moment you get drops from expeditions it is not player driven anymore. If you dont lose your gear, then demand/supply ratio will be imbalanced! IT just suxx. PPl play about facts that expedition gear isnt best, but PvE players will ask for Raids, more expeditions, more things to get loot from… so its is failing in its core allready.