Economy Fix Suggestion

Please keep the trolling to a minimum, this is just a suggestion that I feel would help. We have the choice to salvage or sell…

Remove gold from salvaging. We would only receive repair parts and a low amount of crafting mats from salvaging dropped items (ore / ingots from the specific tier of item). Also, keep salvaging available in the field, but also make salvaging a trade skill ability in towns, yielding more mats dependent directly upon skill level.

Add selling gear to the faction vendor, selling breakdown suggestion pricing below. It’s a slight bump from what we currently receive. (I honestly don’t know, doubt it, if there are epic / legendary items in the lower tiers, hence the question marks below. Or how much an actual legendary at higher tiers should vendor sell for, if have a vendor selling price at all.)

Tier 1
Common - 0.10
Uncommon - 0.20
Rare - 0.30
Epic(?) - 0.40
Legendary (exist?) - ?

Tier 2
Common - 0.25
Uncommon - 0.50
Rare - 0.75
Epic(?) - 1
Legendary (exist?) - ?

Tier 3
Common - 0.75
Uncommon 1.50
Rare - 2.25
Epic(?) - 3
Legendary (exist?) - ?

Tier 4
Common - 1.25
Uncommon - 2.5
Rare - 3.75
Epic - 5
Legendary (exist?) - ?

Tier 5
Common - 2.5
Uncommon - 5
Rare - 7.5
Epic - 10
Legendary - ?

Obviously, this could all be tweaked, but I think this would help influx a bit more coin into the game without blatantly breaking / inflating the economy.

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