You stated that the cause of inflation is the excess currency in the game. That, by itself, is NOT the reason for inflation. You can call yourself an economist all you want. Heck, you can even tell me you stayed at a Holiday Inn last night. That does make what you say true.
You are comparing a government to the game. That is your first issue in thinking this is the same. We do not have different governments in this game where currency manipulations is a consideration. We do not have governments with regulations on labor, exports, imports, et al is an issue.
We have the following:
A sandbox that AGS has created. This is more akin to a dictatorship and that all the consumption and production is in control by a single government. AND . . . you have another issue. Here you have unlimited resources that are only constrained by time gates or RNG gates. (Box spawn rates and what is in them, or a gathering node.) Therefore, there is an infinite supply. There may not an infinite supply at one time, but this is not like Saudi Arabia running out of oil. Ohhhh wait . . . there is an ECON situation for you. If Saudi Arabia were to announce, and it was verified, that they were running out of oil in 2 years, hmmm . . . do you think prices would increase, stay the same, or decrease? WAIT . . . there is NOTHING in there about monetary supply. Get out of the M1, M2 and M3 money concepts. Prices would INCREASE because demand would be the same and supply would be decreasing.
That is more of what is happening in this game than anything else. Again, don’t believe me?
Ok, let’s go back to day 3 of the game.
What was iron ore?
What was it pre-merger?
What is it today?
On my server, day 3 iron ore was about .9. It dropped to about .1 before the merger and is now .18 to .22. Why the increase? You are going to talk about money again, and be wrong again. Have you figured into the situation that there are MORE level 60s now and that the level 60s may want to have something crafted, thus increasing the DEMAND for the resource?
Again . . . money in-flows is allowing this to happen, but it is NOT the cause.
Want to make a high-end jewelry piece? What does it take . . . 13 asmodeum. How many iron ore is that? Roughly 900? Hmm. How many do you roll until you get what you want? Probably 15. So now, someone who NEVER wanted/needed this ONE item needs well over 10,000 iron ore. That DEMAND never existed, and thus the increase in prices. And the fact that AGS has injected money into the game has allowed the price increases.
But wait . . . you are going to argue some more, so let me head you off at the pass. What would happen is AGS did NOT inject the money? Would it impact the demand? Perhaps. Would it lower the costs? Maybe. Why? Because people would not be able to buy things, aka, no cash. BUT . . . this is where things are different than a government. Would it get the person to go farm their own materials to fulfill the demand? Probably. So yes, AGS infusing capital has allowed prices to rise, but it is NOT the cause. The demand is 100% the cause. The ability to pay is allowing the seller to raise the prices.
And posting stupid pictures proves nothing other than you can post stupid pictures. It does not prove anything else.