no, I just didnt choose to do zergs because I found it boring. I didnt farm bosses either, I mostly leveled crafting. Now everyone is forced to do expertise, but i’d don’t have to zerg just because its faster.
to be clear, I am not 590 hwm. I didnt exlpoit hwm increases. And imo, this whole problem is only really an issue because they decided to force every one to do expertise, without adding sufficient ways to gain expertise for different playtypes.
they designed dungeons/arenas to be inaccessible for most players for some reason, and consistently reduced natural HWM bumps from enemies, breach caches etc. They way overestimate how much people should be repeating the same content in order to progress.
I fully agree that the endgame, heck level 35+ game design is poorly handled. Needs more content, variety, guiding.
But thats also why I would not want to make anything in game less accessible. As much as some people may hate zergs, its actually the first time most people actually do elite zones, and also the only time people group up much in the overworld, zerg or otherwise, especially now that people only do high level portals.
right now, anyone can approach the 500-600 hwm system, solo, small group or large group, by preferred playstyle choice. Zerg is most efficient for expertise bumps per time, but not the only way to play. Your ‘solution’ tries to make 5 man the only way to do the content and significantly reduces accessibility and player choice.
this is why i’d say them adding a 60 scaled daily dungeon system to lower leveled dungeons is a better solution, because it would add ways for people to progress, instead of reduce them.