Elite strongholds should dynamicly scale to players in the area

Right now players are not really playing the game. They join trains of 100’s, ignoring all the enemies and its killing of small grouping and a huge part of the games endgame.

Please have enemies in Elite Stronghold scale by the numbers of players. Add several “sectors” within elite strongholds and then have the mobs scale depending on the number of players in each.

The current system have killed 5 man grouping completely in the open world, unless you join a specific named farm group. It also hurts players who play odd hours or can only play once most other players already did their trains.

You created some potentially great content, currently ruined by zergs

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Dynamic scaling could really change this game for the better, that’s a fact.

So, they did do this for a while.

I remember when they were so bad that zergs were impossible. There were no chest runs, and people stopped playing. Although chest runs were not their intended design, they buckled and figured out that people just generally like to do them.

You can still run with 5 or 10 people, and get loot from bosses.

Or you can chest run zerg and forego the increased rewards, but i don’t think they are going to go back to that scaling again. As chest runs are a part of the game now. (they actually apologized for going that route in the first place)

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