End game is not what I expected but I will present my arguments in a respectful manner

Bugs need fixed… Agree, completely. But…

I am level 36… I play the most on the weekends because I work. A few hours when I get home. How are so many of you 60 already?

I do it all, quest, craft, pvp, smell the damn flowers. My God peoples, if getting to end game is your goal? YOUR DOING IT WRONG… Just saying.

Because there’s people who don’t work, people who don’t need to work, and there’s people that work in their own house (programmers) and have more free time.
And everyone play the game the way they want, because the game allows you to.

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As much as I enjoy most of the time playing right now, I wanted a delay of the launch to mid or even late 2022.
The first 40 to 60 hours (depends) feels great in this game. There is an Elder Scrolls effect - loot eeeverything you see and loose your once target. Once this starts to vanish and this will happen its getting a bit sad for the beautiful base of a “could be so great-game”.

There are so many design and concept issues for an persistent MMORPG. The majority concepts would fit more into a season game which resets after 2 month or something and could profit of deleting the repetetive leveling phase.
The hole economy is nearly broken after this short period of time after launch. And that’s not just because of the Bots. If everyone can gather and craft everything you need a system that takes items out of the game to get this hole system healthy for more than 4 weeks.

The map will become way too small and overloaded if most active players will hit 60 in the next weeks - even with this (for an MMORPG) small amount of players per server.
Sure some guys will continue to chop trees for the next 5 years, but most people will start to progress characters.
At the same time we feel even right now the small server capacity and the lack of new players which having a need for lower ressources, low to mid range gear in auction house, play lower dungeons and stuff like that.
If you surf the wave of actual mass level range you are fine. If you are late…well you can rent high level players to help you with elite quests and dungeons in some weeks. If you are faster than…well you are in the spot written from OT.

Dungeons with this stupid blocking keys. Item rolls, even questrewards are random - holy. PvP as casual is what? A bit of open PvP and duels. Most of the players will not get an invite for the praised PvP matches of New World. 80% of the (hybrid) builds look good on paper and only there.

It’s getting rough for New World and the devs for rushing the game into a PvE light game.
Huge games like FF XIV and GW2 will shoot out new expansions soon. Lost Ark will launch with a lot of content (if Amazon wants so) and as of right now I don’t see any chance to compete with this games in terms of quality and quantity.

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Brooks’s Law

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I know this, but i’m not saying they should hire people to work on server transfers (they are already working on it and i think hiring more people wouldn’t help that much).

I think they should hire people to work with new stuff, and fixing bugs that they didn’t even touched yet. And Brook’s Law don’t apply on every situation, ok?

Pre level 55 the game was a 9/10, post 55 it’s a 6/10. They clearly ran out of time. End game zones are empty, with very few quests and the same mobs and objectives we’ve done a million times. Not to mention the content is massively overtuned for a solo player. Literally the first quest at 60 is to do the exact same quest multiple times Vs level 63 mobs which easily chain in packs of 3-5 as they’re all in one tiny tower.

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The OP has valid points. I’m personally glad some players that are more hardcore than I am do “rush” to max level because it means they will have different experiences of the game.

I hope AGS addresses concerns people like OP have. They are the people living the PvP life, fighting the wars and running the settlements. The game needs those people just as much (if not more) than it needs people like you or me.

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Totally agree, and everyone will reach engame at some point.
If there’s people complaining about it now, it will affect casual players too one day.
They help to improve the game in general, and they are probably the most passionate players that make the game alive.

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Very true. I don’t ever intend to run settlements or company, or fight for territory. That requires more commitment and time I could spare, but those who have the drive are going to be solid core players for this game. They definitely deserve a voice and to have their constructive criticisms considered.

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Something that many didnt mention from OP’s post is the automatic ban. Who cares what content you have when the opposing faction can literally ban your shotcaller(s) and thats it for your war. Bugs are one thing - they can fix those. But handling automatic bans by saying there are none is just terrible. So @OP please do me a favour and Show Amazon how easy your enemy gets a 24h timeout for doing…wait for it…nothing wrong! Yay!

And this is EXACTLY why I will never understand why MMO betas/alphas do not let people have a session with max level characters. Let people abuse the end game before release and see all the problems before going live. Its not like they dont wipe those characters anyway. Smh…

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i totally agree the game should be released later 2022 because at the moment the end game are so broken and there is to many bugs. I would be ashamed to release a AAA at this current state.

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Yesh, and how about in Thule server in the last Syndicate controlled city, Restless Shores? Was taken by this dude (from Temporary Gentlemn) who maxed out Taxes in the city and changed faction.

@NW_Mugsy handle character transfers and focus on more important matters, please! biggest issues I saw in game for endgame is
1.) People are bored running everywhere, you should add more shrines to the regions.
2.) After reaching 200 LvL Life skills, the game gets more boring for PvE players.
3) No content to push people to PvP
4.) Monster varieties issue even in the last map and dungeons, players are bored of seeing the same monsters.
5.) Gold issue ( The upcoming biggest issue for the near future, in-market everything 0.01 gold, faction leaders rich others poor, there is no meaning to sell items, etc, etc…)
6 .) Need polished auction house (Check BDO Auction House for this )
7.)Unsolves hundreds of bugs and glitches in-game… (Upcoming pop-up, Abandoning Event pop-up Bow skill exploit, etc

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Sean Murray ran into a problem on launch for his game No Man’s Sky and this is how he turned it around.

He set his team to handle fixing bugs and the most obvious problems and that they need to stop reading all the overwhelmingly negative feedback on the game. Instead he rerouted all of this information to his personal inbox. Emails, forum posts, google news alerts, player feedback all of it straight to him.

He could then break that down into data sets (people who haven’t bought the game, people who have bought it and played it for a hundred hours, people who have returned it etc) then compile those complaints into useable data focusing on the people with the most sincere experience of the game. Then start making a big laundry list of all the things that need adding and prioritise.

Keep working hard at this overwhelming task ahead of you, AGS. I have faith that if a company with around a dozen developers like Happy Games can do it, you can too!

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3,4,and 5 are the ones I’ve experienced first-hand. I’ve even seen people in the same faction doing idle activities during a war, just so that the owning company (that they hate for some reason) will lose a war.

IMO, these are the highest priority items to fix right asap (they are all important too.)

Bumping yet another topic until we get the Azoth staff fixed as that being broken is the single largest issue that is blocking a huge amount of content.

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I agree completely with these points. Well said!

I haven’t mentioned anything about there not being bugs. You might want to actually READ a post before you jump on the hatewagons.

8-10 hours a day is twice the amount of time normal people have, and if you play 8-10 hours a day then yes you’ve been rushing it.

Again though, i’m not attacking those who complain about bugs, but rather those who rush to 60 and complain about the lack of/missing end-game content, in a game that have only just been released, which is one of the things the OP stated.

Bug fixing is an ongoing effort for Amazon Games and i am well aware that there are bugs in the game. Never even tried to deny it.

I don’t give a toss about how fast people are at leveling. What i do care about is the fact that some are complaining as i said, about the lack of/missing end-game content.

Why do i react to it? Because i’ve been playing MMORPGs for over two decades, and no MMORPG releases with a fully fleshed out end-game. None. Name me one single MMORPG that released with all the bells and whistles, please. I’m pretty sure i can counter it, easily.

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To the people saying OP is playing the game wrong…if you read the post they didn’t rush to 60 to complain that there aren’t more zones or dungeons or raids, etc. It’s an issue with the content that exists, and a valid one. They’re not playing the game wrong, they’re playing it the way they want and encountering bugs that prevent them from doing so. One of the complaints even addresses something that does affect all of us given I had to haul thousands of ore and fiber to an enemy town just to craft my tier 4 bags because there haven’t been enough 50+ players to do invasions.

If there were a bug that only gave you half the yield when you craft iron ingots there would be a riot, and nobody would say “well you’re not supposed to max crafting, the game has only been out 2 weeks”

This is from someone still playing it the “right” way. It’d be nice to have unbroken things to do in 10 levels.

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