End Game....why is there none? My take after 400 Hours

I have a job and two kids aswell. I play 3-4 hrs a day and am very satisfied with my progression. With the addition of the timeless shards, you get a pretty decent weapon or gear piece every single time. And they sell if you don’t wanna keep them.

But why don’t you play the game in a speed, that you like and can accomplish? Just do the easy gypsums every day, run some content with friends. Gather a bit while on Your journey and craft in your own speed.

If you really cannot enjoy the game, just move on.

P. S. I forgot to mention the arenas above. They are pretty hard for the first few times when you’re not prepared well enough. And they are fun aswell. Rewards? Hmmm, not that great, but a little money, gypsum and one guaranteed expertise upgrade unless you are maxed on a lot of pieces.

If you really cannot enjoy the game, just move on

This is the problem, that many have left the game for what reason? Just because it is too much grind fest and they can’t keep up with it and they are back on other more casual friendly mmorpg. , boring and tedious to get there). In fact many of my colleagues left before 60. Many others are leaving now, for the same reasons.

You are lucky to be able to play 3/4 hours a day, every day but many people I know, who have work, family, etc., can play a maximum of 3 days a week, and only in the evening after dinner for a few hours. People like that will never enjoy the game as the progression system is based on grind and farm and is not time-gated. A time-gated system is the best way to please both casual and hardcore players.

Speaking of arenas and dungeons, I’ve only done a few of these, but because to make a key you have to farm too much. When I play in the evening, I don’t want to farm, I don’t want to make rounds of crates and elite mobs, I want to do something fun, whether it’s pvp or dungeon. But if to do dungeons, first I have to farm to crate the key or to make gold necessary to buy it and the PVP doesn’t even pay enough, I find myself dissatisfied, because playing when I can and how I can, I can’t keep up with the others, be competitive and enjoy the game.

I’m glad you are enjoying the way the game is now. mail 90% of the players who bought the game obviously did not enjoy it as they no longer play.

They weren’t playing on a live server. And one of them complained endlessly about receiving shit drops from their run. Tells you a lot.

Assuming they don’t add new content, you’ll be done with the grind in two years. Haha, TBS, very funny.

What I always find funny is that over the past years things which were often heard included points such as:
Less instanced dungeons, less raids.
More open world challenging content for multiple groups.
No need for voice overs for quests, oldschool text is enough.
No dungeon finders.
No cross realm.
Full open world.
Long path to endgame, no easy mode.
Etc.

Not just talking in terms of New World feedback per se. But just overall. For example in Ashes of Creation development as well. And pretty much in development of any new MMO.

Yet, when a dev company actually does this sort of game design, as with New World right now, and with Ashes of Creation I feel we’ll end up hearing the same, people hate it :stuck_out_tongue:.

All MMOs in existence are nothing but grind.

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That’s right. But FF xiv for example have really interesting stories attached to their raids. But I couldn’t stand the combat and boring gearing system anymore.

Many people want to play MMOs solo casual, but want to reach everything. ESO have the option now to do Dungeons with NPCs. That’s so terrible, but people want that. NW isn’t for solo casuals or they won’t achieve things that fast. You have to play WITH other players, not beside them.

NW is a very solo friendly game.

  • You can tag along other groups in elite landmarks.
  • If you own an expedition key, other players will give you a free ride, or even pay you.
  • There’s crafting which has no group exclusive ingredients. Even the dungeon ingredients can be bought from trading post.
  • For invasions/wars you can join as a solo player, and if you’re lucky, or well known, maybe you won’t get kicked as much.

Back to the fact that every MMO is a grind, it’s true. Every piece of content that has a sense of progress to it, in an MMO, is repeatable and usually time gated to prevent players without a sense of control over their game time, to burnout.

Players who say there’s no content have very poor imagination or social skills. It’s like playing a game of football and getting bored after the first game. Instead of trying to force themselves into a game they don’t enjoy, maybe these players should try to find a game that appeals to their boring personality.

My suggestion to making a key once, then being given permanent access to the dungeon that key provides entrance too, is to help push players into Dungeons, which so far for me have been a blast, thought limited in access as none of my company want to grind keys - my brother is just one example of a person who hit 60, played a bit, and left, and will not return until some things are changed, this added and unnecessary grind being the one he complains about the most.

Why make entrance to the dungeons just ANOTHER grind? Let us in so we have another area to farm at will, another part of the game to enjoy!

Reference the PVP, I have to say… I have pretty much despised PVP for over a decade or so now - I enjoyed PVP back in AV on WOW, but nada since, it just pisses me off (I’m a grumpy old man as it is.) That said, company mates got me into OPR over the last several days, my first PVP experiences in NW, and I’ve actually had fun - that says a LOT! PVP has a lot of promise in this game, but lag makes it frustrating sometimes, and with so many bugs and exploits, I can’t help thinking that I don’t JUST suck, peeps are using exploits too! (Yes, sarcasm there - I’m horrible at PVP, but still feel there might be exploits going on, like when you go 3 full cooldown rotations on someone, see damage going off, but their health bar never goes down… I want THAT many hit points!)

This game does have options to spread out the grind at the end of the game, but more dungeons, more variations, a raid or two or three, and no durn keys please… would help a lot!

I also wish the invasions were more open world type… so anyone around could hop in and join the fray, without having to queue up and hope you get picked.

And, for the list… why not make OPR more available, so you can queue up for it while out and about, rather than having to run to town and chat with an NPC? Just… escape menu, OPR, join queue, done!

And while I might be grumpy and complain a lot, I do not hat the game - I have over 600 hours in the game, so yeah, I like the game, enjoy it a lot of it, but clearly have experience a bit of grind.

some of you seem to be missing the point.

They have endgame revamp in january with dungeon modifiers and ease of orb.

Then you came to New world.

The gearing system in this game is a snooze fest. You get gear just for existing in a world tour run.

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You are all of wrong , there is an endgame .

The forums . Oh wait i shouldn’t have said that.

Now next update we will have to craft an forum orb , each time we wanna come here.

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lol

AGS let’s sprinkle a little grind on top of that.

And azoth is the smallest grind you have in the game…lol. I feel your pain

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I agree, I come out of OPR feeling very frustrated when I am told that I did not contribute and received no reward. This has happened to me several times. I don’t know how contributions are calculated. I guess the OPR is designed on damage output=contribution to effort? I am in there actually working and do my part, not just sitting in the fort. I have to join as a solo player so it is a crap shoot on whether I am with a good team or not. I am not a strong pvp player, but I am decent. My dmg output is not sufficient against players with all of the best gear. I am slowly increasing my gear score and gear experience, but if the system consistently doesn’t record my contributions to the OPR effort, then using OPR as a resource to improve gear is a waste of time.

There are other ways to contribute that I guess do not go into the contribution scoring, such as fortifying an outpost by killing NPCs and logging. Now I am also doing elite runs to improve gear and the crafting grind to improve my skills.

Regarding the skill grind. I continually work on all of the crafting skills and have most above 130 now. But take furniture making for example. I can grind for 3-4 hours harvesting wood to make lumber. When I make the furniture, my experience will at best be increased by 1 to 1 1/2. I have learned to improve my gathering process to be more efficient, such as increase yield on tools, certain food buffs, potions, and using obsidium crafting resources such as sandpaper. On the other side, if it were easy everyone would be at 200 skillset for all crafting skills and nothing would sell in the trade store. The town quests are also a good way to increase skill levels especially the food ones. Although, I have a hard time paying 16g for one salt, so I grind for my materials.

I have played WoW and primarily left because of the grind. But the grind didn’t really bother me as much as after grinding all of that time, WoW changes things and now the gear I grinded for or the skill I maxed out is no longer valid after the change. The max skill set went from 200 to 300 or the gear score went from 600 to 700 or dynamics change completely. I am sure we will see some of this in NW as the game continues. So in WoW it remained a constant grind for hours each day, similar to NW right now.

Invasions - too much control is given to the leadership of companies owning that territory. I understand that leadership can select 10 of their players into positions. But then these companies take it a step further and require that everyone be in their discord; otherwise, they kick you. Or they will kick someone to get someone in their company on standby into the invasion. I think having voice comms is cool and it is great for planning and execution, but not everyone has access to those resources. This is a resource that Amazon should provide ingame as part of that invasion. Then if you are selected, you have to constantly keep moving or the game will kick you. At first when I went into an invasion and saw all of the players low crawling, I thought, what are they smoking. As I got kicked and understood more, I know why players are low crawling.

Wars - Most players can give this up as they will most likely not be selected by the faction leadership either attacking or defending. I understand both want the best of the best and will even enlist non-faction players to help in their effort. I signed up for a War taking place last night. I briefly caught in chat that if you do not go into the server faction discord and fill out the Google Doc that you wouldn’t even be considered. So I fill out the doc. I was selected, but then got kicked after I was selected. I heard in the discord chatter people in leadership roles vetting players as they were selected and entered to see if they were going to stay or go. It seems like a waste of time for players to use Azoth to go to those territories to sign up for Wars or invasions and then to get kicked by some player in a leadership role. I understand why it is occurring and if I were spending thousands of gold to declare war I would only want the best of the best on my team. For the average player, I believe participation in War is not likely. Again, NW should be providing Voice comms and players shouldn’t have to go into another players discord channel or fill out a google form to even be considered for participation.

Storage system is not sufficient. I purchase the best chests for my house only to find that I have sufficient weight allocated, but exceeded the number of items that I can store. However, there is nothing indicating how many items I can store, only the weight meter at the top of the storage. We should be able to pull from any storage regardless of faction owning that territory. I can’t play the game the way I want to play it, because storage is always a concern even with the best chests and bags. Too much stuff you might say. Well it goes back to the grind. You want to make something only to find out that you don’t have that material, now you have to go and find it. Gathering materials as you play the game and storing them for use later is more efficient and use of time to an already grinding game. But for those players like me, you will easily exceed storage by weight or items very quickly.

Trade store - I should not be limited by 100 items in the trade store. I actually make and sell stuff. If I am willing to pay the tax and fee to sell, then it should be unlimited. Players are constantly spamming global to sell stuff either because they exceeded the number of items in the trade store or because of the high taxes and fees to sell something. Of course you will have those players that will exploit it and use it to store items and mark the item at a very high price.

People say yeah I made it to 60. Yep you made, now the the real grind comes in to play. Grind for gear score/experience, skills, etc…

These are some of the things that I have experienced thus far in NW after 711.2 hours of playtime. In the event someone with the ability to make quality of life changes are reading. I am retired, so I spend most of my days playing NW right now. Went from WoW to Ark to NW. Very few games I can get behind and play. NW is one of those games that I really enjoy at the moment despite some awkward experiences. Amazon put a lot of work into the lifelike experiences/visuals. For me, I would pay a monthly subscription fee to see the game significantly improved overtime. I don’t expect Amazon is making a killing on its store sales, so in my mind they would have to get new money from somewhere. The initial game purchase funds what has been built to date. So when do we get our flying mounts? :slight_smile:

well said

This I think is a large issue, the main reason to grind pve right now is just for expertise. That honestly doesn’t take all that long and once you’re done why pve? There’s no bosses that are mechanically interesting, bypassing monsters to loot chests feels low effort. 500k coin cap and full storages is far too easy to reach.

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