End Game....why is there none? My take after 400 Hours

Devs actually just released a video of them playing.

Reactions were mixed. General takeaway was ‘we expected the results.’ General mood about it is ‘at least they demonstrably read the things we post.’ General lesson to be learned is ‘unsurprisingly, devs playing content does not actually accomplish a lot (or, alternatively, they should not need to be told to)’ and so, in summary, it’s a token thing but it isn’t exactly an accomplishment in strides.

This.

They did a video where they play their own game. They know what the end game is and they like it. For some players there is no endgame because they sucked the fun out of the game by overplaying it and burning out. Get out more, have some time with your family. Gaming for 18h everyday is not healthy.

1 Like

That is just my point. For casual players…the so-called current “End Game” is pointless and unattainable.

There should be more to the end game than Grind, Grind, Grind…Chest Runs…Expertise Grinds…Gypsum Runs…and Crafting. I saw it with my own eyes last night. 40+ people in a 64 Gold Bar section of Reekwater doing chest runs for mats. Where is the reward? Obsidium Flux? 2 or 3 Legendary mats that you have to grind 18 hours a day to finish the recipe?
The game is fun and people want more. Do you think WOW or FF14 would have succeeded this long if the end game was like this? No because there is depth to the end game…lore to the game…character to the game. You can not reinvent the wheel here…you have to make the wheel better.

2 Likes

Dungeons: only two, but there will be more. They are fun and very rewarding. Orbs? You can buy entree and get your money back with the run or craft orbs yourself for some nice money. Mutations will add pve competition for the more hardcore players.

Open World elite areas: can be dumb with 40+ players zerging it down, yes. But with 5-10 people it’s challenging and kind of diverse with the different ones you can do. Rewards? Gear, gipsum, mats.

OPR: it is too zergy for me most of the time. But can be fun. Performance often not good. Rewards? Gypsum, money, azoth. I don’t like the Meta btw…

Crafting: my best friend. Always fun and rewarding. Grindy? Hell yes, but you feel rewarded for it. I do.

Wars: I am not doing wars, but performance isn’t good and a mess with everyone standing on the points.

Invasions: like them a lot and they are difficult. But only certain people can do them, that is bad.

1 Like

The end game of this game is a boring grind fest. It takes hours and hours to farm and grind to progress. This is a nightmare for players like me, who don’t have 6/8 hours a day to play, because player like me, have work and family. I would much prefer a time-based progression than this grind fest.

Also on crafting. It takes too long to reach 200 in a profession than it takes to craft something. But then it really takes too much farm to craft something the way you want, given the randomness (still not too much sense in crafting things that then come out with totally useless attributes and perks, that you can’t even sell, and you just throw away hours of grind)

As a result, the game is constantly losing players. The average mmorpg player is not the kid who plays 8 hours a day, the one who plays fortnite. The average player of a mmorpg is now the guys of 30/40 years or more, who works, has family and even children, and who plays 2/3 hours a night, and not even every night. Of course this player doesn’t want to spend all his playing time farming and grinding materials without playing, so they quits the game.

1 Like

I have a job and two kids aswell. I play 3-4 hrs a day and am very satisfied with my progression. With the addition of the timeless shards, you get a pretty decent weapon or gear piece every single time. And they sell if you don’t wanna keep them.

But why don’t you play the game in a speed, that you like and can accomplish? Just do the easy gypsums every day, run some content with friends. Gather a bit while on Your journey and craft in your own speed.

If you really cannot enjoy the game, just move on.

P. S. I forgot to mention the arenas above. They are pretty hard for the first few times when you’re not prepared well enough. And they are fun aswell. Rewards? Hmmm, not that great, but a little money, gypsum and one guaranteed expertise upgrade unless you are maxed on a lot of pieces.

If you really cannot enjoy the game, just move on

This is the problem, that many have left the game for what reason? Just because it is too much grind fest and they can’t keep up with it and they are back on other more casual friendly mmorpg. , boring and tedious to get there). In fact many of my colleagues left before 60. Many others are leaving now, for the same reasons.

You are lucky to be able to play 3/4 hours a day, every day but many people I know, who have work, family, etc., can play a maximum of 3 days a week, and only in the evening after dinner for a few hours. People like that will never enjoy the game as the progression system is based on grind and farm and is not time-gated. A time-gated system is the best way to please both casual and hardcore players.

Speaking of arenas and dungeons, I’ve only done a few of these, but because to make a key you have to farm too much. When I play in the evening, I don’t want to farm, I don’t want to make rounds of crates and elite mobs, I want to do something fun, whether it’s pvp or dungeon. But if to do dungeons, first I have to farm to crate the key or to make gold necessary to buy it and the PVP doesn’t even pay enough, I find myself dissatisfied, because playing when I can and how I can, I can’t keep up with the others, be competitive and enjoy the game.

I’m glad you are enjoying the way the game is now. mail 90% of the players who bought the game obviously did not enjoy it as they no longer play.

They weren’t playing on a live server. And one of them complained endlessly about receiving shit drops from their run. Tells you a lot.

Assuming they don’t add new content, you’ll be done with the grind in two years. Haha, TBS, very funny.

What I always find funny is that over the past years things which were often heard included points such as:
Less instanced dungeons, less raids.
More open world challenging content for multiple groups.
No need for voice overs for quests, oldschool text is enough.
No dungeon finders.
No cross realm.
Full open world.
Long path to endgame, no easy mode.
Etc.

Not just talking in terms of New World feedback per se. But just overall. For example in Ashes of Creation development as well. And pretty much in development of any new MMO.

Yet, when a dev company actually does this sort of game design, as with New World right now, and with Ashes of Creation I feel we’ll end up hearing the same, people hate it :stuck_out_tongue:.

All MMOs in existence are nothing but grind.

1 Like

That’s right. But FF xiv for example have really interesting stories attached to their raids. But I couldn’t stand the combat and boring gearing system anymore.

Many people want to play MMOs solo casual, but want to reach everything. ESO have the option now to do Dungeons with NPCs. That’s so terrible, but people want that. NW isn’t for solo casuals or they won’t achieve things that fast. You have to play WITH other players, not beside them.

NW is a very solo friendly game.

  • You can tag along other groups in elite landmarks.
  • If you own an expedition key, other players will give you a free ride, or even pay you.
  • There’s crafting which has no group exclusive ingredients. Even the dungeon ingredients can be bought from trading post.
  • For invasions/wars you can join as a solo player, and if you’re lucky, or well known, maybe you won’t get kicked as much.

Back to the fact that every MMO is a grind, it’s true. Every piece of content that has a sense of progress to it, in an MMO, is repeatable and usually time gated to prevent players without a sense of control over their game time, to burnout.

Players who say there’s no content have very poor imagination or social skills. It’s like playing a game of football and getting bored after the first game. Instead of trying to force themselves into a game they don’t enjoy, maybe these players should try to find a game that appeals to their boring personality.

My suggestion to making a key once, then being given permanent access to the dungeon that key provides entrance too, is to help push players into Dungeons, which so far for me have been a blast, thought limited in access as none of my company want to grind keys - my brother is just one example of a person who hit 60, played a bit, and left, and will not return until some things are changed, this added and unnecessary grind being the one he complains about the most.

Why make entrance to the dungeons just ANOTHER grind? Let us in so we have another area to farm at will, another part of the game to enjoy!

Reference the PVP, I have to say… I have pretty much despised PVP for over a decade or so now - I enjoyed PVP back in AV on WOW, but nada since, it just pisses me off (I’m a grumpy old man as it is.) That said, company mates got me into OPR over the last several days, my first PVP experiences in NW, and I’ve actually had fun - that says a LOT! PVP has a lot of promise in this game, but lag makes it frustrating sometimes, and with so many bugs and exploits, I can’t help thinking that I don’t JUST suck, peeps are using exploits too! (Yes, sarcasm there - I’m horrible at PVP, but still feel there might be exploits going on, like when you go 3 full cooldown rotations on someone, see damage going off, but their health bar never goes down… I want THAT many hit points!)

This game does have options to spread out the grind at the end of the game, but more dungeons, more variations, a raid or two or three, and no durn keys please… would help a lot!

I also wish the invasions were more open world type… so anyone around could hop in and join the fray, without having to queue up and hope you get picked.

And, for the list… why not make OPR more available, so you can queue up for it while out and about, rather than having to run to town and chat with an NPC? Just… escape menu, OPR, join queue, done!

And while I might be grumpy and complain a lot, I do not hat the game - I have over 600 hours in the game, so yeah, I like the game, enjoy it a lot of it, but clearly have experience a bit of grind.

some of you seem to be missing the point.

They have endgame revamp in january with dungeon modifiers and ease of orb.

Then you came to New world.

The gearing system in this game is a snooze fest. You get gear just for existing in a world tour run.

1 Like

You are all of wrong , there is an endgame .

The forums . Oh wait i shouldn’t have said that.

Now next update we will have to craft an forum orb , each time we wanna come here.

1 Like

lol