bit of a click bait title
This discussion is to look at how AGS can make fighting the same enemies over and over again more interesting. All opinions welcome.
Discussing with other players the state of enemies once lvl 60 one common feeling is that most enemies out in the open have become tedious to fight and no real challenge apart from the few that you need to farm for special drops.
Having the choice to activate a mode where everything has high health and high damage or high health, high defense, normal damage (as an idea) and over a typical session you can salvage drops to upgrade any other piece of gear )Armour/Weapon) to increase it’s stats and ad perks (ie increased damage, armour pen, increased defence) to be able to gradually take the same enemies down quicker. Each week it resets.
This could play in to a bounty hunting list/bingo card that resets each week and you have to see if you can kill a list of small, medium and large bosses. To make the challenge consistent whether soloing or grouped enemies scale up in health and defense.
The idea is that there is a repeatable activity that requires progression each week and weekly and monthly rewards can be given as on going progression.