Enemy NPC/Player Percentage

Do people feel like we need nameplate QoL changes.
In this case, i would really love to have the option to toggle on percentage on any enemy nameplate. I feel like,

A) It’s important in PVP.
B) It’s imortant for some weapons.
C) Enemy NPCs.

What do you guys think?

:slight_smile:

2 Likes

@Njorde, do you mean like a percentage number for how much health enemy players have left?

Current percentage. 100% down to 0%. Which updates frequently as the health either goes up or down.

Do you feel that a percentage number is more useful than just seeing the health bar go down? I’m not saying it’s a bad idea but I personally feel that I could make a pretty reasonable guess at the percentage number just based on where their health is. What would be the advantage of having an actual number?

I think he is referring to some skills doing more dmg at a certain percentage of HP. I know the Hammer has a passive to do increased damage at or below 30%. so it would be nice to know when that is.

1 Like

Ahhhhh. Yes I suppose that would be a nice feature. A small complaint I have at the moment is screen clutter of the UI but OP suggested that be a toggle-able feature which I suppose means it wouldn’t HAVE to add clutter.

Advantages:

  1. Is absolutely without doubt more precise decision making. Both in PVP and PVE.

  2. Relying on a visual healthbar in pvp isn’t really efficient if you ask me. With percentage you get an idea if any recovery effects are on, buffs, etc.

  3. For me it’s visually appealing seeing numbers rather than following an animation. And i think alot of players would appreciate the option for that aswell.

:slight_smile:

2 Likes

I think it would be a good addition, having a stat or percentage bar is all but helpful for pvp/pve alike.

The best option would be to have this as a toggle on/off option in the settings

2 Likes

Indeed as an option!

1 Like

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