AumbDss
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AumbDss
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It’s only a slight buff to slightly mitigate the huge nerf of 20% roll distance, while also being under that slow, just because a melee touched you. Good luck escaping, sword/rapier/void blade. You can already barely roll away as is if you get hit by those their lunge is just about a roll distance already.
why taking about nerfing melee when half the melee hit “still” doesn’t registed properly on player like if we wish to talk about nerf we should check on rapier/hatchet/bow and musket
Quick overviews:
Those point needed to be adresse way before taking about nerfing melee - only hope the AGS will make a PVP patch after the brimstone release ( PS im a pvp player)
I wish they would nerf all these people on here crying X needs a nerf because they got their butts beat in pvp… Seriously you can find a thread on almost every weapon/armor type “needing” a nerf. If there was ever a time where “git gud” was the appropriate response, it’s now. This is how MMOs work… theres a meta that changes over time, there’s always a counter, go play that. Maybe… just f’in maybe the person has better gear/weapons/skill than you do. just saying ![]()
If only the long list of examples above did not invalidate the stupidity of this statement.
Btw, iv been a rank 1 player since the inception of the game.
Rank 1?!?! My apologizes. I didn’t know I was talking to a Rank 1 player in game that doesn’t rank it’s players. How can you be rank 1 when I’m super awesome rank 1++.
let me know when you pull 5-6m & 40-50 kills in wars.
That’s some big numbers for our make-believe rank 1 player. Does your teacher know youre messing around on the internet at class or is homeschool over for the day? Let me guess, everything is OP to you and we should nerf it all so you don’t lose your imaginary rank as New Worlds top Pvper?
spend 3 mintues youtube searching before you start spewing nonsense.
No one is going to youtube you… my 6 year old can make a youtube video. You made a clown shoes comment and you get a clown shoes response.
sounds a lot like denial
huh if you are range you should win vs a melee 8 out of 10 times…
The only thing that needs a nerf is the 300 strength grit perk on lights and heavies. Otherwise melee is fine.
This is not true at all, and it can be proven by refersing the same effects that are toxic to mage to melee.
For example if i heavy attack a melee at range, they should get staggered and animation cancel. Lets start with that and the massive outpoor of QQ that will come from it.
Pretty sure melee, particularly the great sword, is going to be meta for the next few months. It’s going to be unpleasant to play range, hah.
You’d think after a 30k mass rage quit someone would be smart enough to fix mage its gotten better but it still needs work.
You approach this from a designers perspective (understandably so). The issue is most of the community does not, and even when told why XYZ should happen or not happen, they will not understand it from a design perspective, which in the case of class balance obviously means balance the classes as a whole by looking at things from both sides.
The player, always wants to balance for their own bias, the designer does not. Because those two viewpoints are in opposition, you can tell these folks why these things should not should not happen, but it will go right over their heads, every time. And its not that they are ignorant, they are just not educated to the greater degree you are in regards to these systems and how they work.
I don’t think every player is subject to this, some of them try to understand and invest a lot of time and energy into it. I consider them “dev’s at heart” rather than ones that practice.
I do think that when the top mages of the industry tell you “mage sucks”, you better wise up really fast and fix the classes. If you think about it mages are really melee magic users, almost all abilities are really limited to melee-mid range ish.
I really think that the ags team could benefit from a systems designer who specializes in ranged magic user design concepts or from group-wide argumentation. Its a concept we used on the wow team. You have to prove to the team your changes need to be made and why.
I fear however that so many of the ags designers are really melee players at heart and i think they have not realized that they are tailoring the game to suit themselves, not the over all balance you mentioned.
I had a thought today that even the itemization supports anti-mage play. It’s insane.
My PoV: melee doesn’t need a nerf. Mages need some QoL buffs to improve combat fluidity.
Those improvements are mechanical changes. Things like not animation cancelling on heavy attacks. It is extremely destructive to mage play to have GA Knock a mage into stagger, preventing their already low damage output (because of heavy high dr) from being dealt, and allowing a follow up heavy (50-80% of the mages health in an) attack.
Interrupt needs to become a dedicated keybind/stam cost option.
many mage spells need animation time reductions, and a few need full reworks (like spike).