Evasive Shot needs a small rework

So firstly I’d like to state that even though this ability is unreliable and causes your screen to tilt downwards (which sort of defeats the purpose of a precision based weapon?) when fired, I do very much enjoy the theme of it and use it frequently and would like to see the ability perform very similarly.
Instead, I would have the player character perform a quick backwards roll, while staying on the ground and then firing the ability, instead of the extremely cartoonish and dramatic mid air jump shot. Not only would it look cleaner and appear more realistic, it would add to the fluidity of the ability and the weapon as a whole.

You don’t need to change anything about the stats, the effects, distance covered, etc. My only concern at the moment for this specific ability is the current (mildly) annoying animation of evasive shot and how it feels both unrealistic and clunky.

Thanks for the consideration.

I only use evasive shot after a roll due to the slow animation leaving you prone to get hit and have the ability canceled. You nearly regen the Stam used in the animation lock of the evasive shot so in a way it already accomplishes the same thing as your request.

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