No. Now you’ve hurt every legitimate company. Companies who are NOT full of sweaty try-hards will have to have a stable regular roster of 50 players with no life except New World to do anything. They can’t recruit help from anyone.
Game probably needs to scrap the company control system and go to faction control with set war times for each settlement that are staggered throughout the day. Players that are online randomly get pulled in like invasions. Remove control to kick or manage roster.
Only players matching the attacking defending color can receive invites. Randomly roll which color faction gets the attack dec.
This would solve a lot of issues. Profits from tax revenue go to all faction players for all revenue as a dividend. Figure out a way to pay for town upgrades from factions. Maybe require faction laps or missions to pay for the upgrades.
As a 2.5k hours player maining NW playing in most populous and competitive servers in EU I got a few observations.
all systems can be flawed. 2) the problem is invasions and people not wanting to attend them 3) people try to find money as much as possible so big companies move around to get WW EF BW 4) BiS gear is a nicehave but isn’t the reason you can’t get a major territory in 50v50 but game balance and war rules influence the outcome of the war a lot of times.
If you balance wars a bit more, so attackers have advantage over defenders, then you will see a lot more territory swapping hands, therefore everyone will get more money=> more people will be happy.
If you match that with a bit of spreading taxes around settlements to pay upkeeps (or just spread taxes around the map) so major territories get a bit less and side territories a bit more then majority of servers will be better. Don’t have to scrap factions or companies as players will play to the fullest extent and try to bend the rules regardless
Who cares about proxies when you are about to lose. Declares and 10% don’t really matter if you push with one or 10 companies as realistically it’s the same chance, the war timers matter
A lot of servers died because of the shell-companies system, fighting this mechanic would bring more people once again, and yeah, small servers should be addressed by AGS ASAP with merges and etc… no one likes to play with other 199 ppl in a game like this.
I will say, being on the receiving side of Proxy companies I absolutely hated the concept. But after being in a few. There is a general reason why people do this. The method of selecting the warring company is fucking RNG and awful. A singular company can put in 90% of influence and then another company pushes 10% and gets the declare. Where is the sense in that? Proxy companies are created to give the company pushing the most influence a better chance at actually getting a declare. PVP missions absolutely SUCK and no one wants to do them. (Especially you, Mourningdale). Choosing a War Declaring company is an aspect of the game that needs worked on.
I agree. The problem is, that based on the dev video, their average age is about 50. It feels like many of them did not play any MMO or game before, and are just sticking around because of connection and that they can flex they work in Amazon. Otherwise I cant really understand why this wasn’t discussed before. And the dev saying the economy is healthy? What a joke.
I don’t even participate in wars and I think this it going to far. Building community and alliances within your faction and supporting one another is something that should be supported. The goal should be to exclude people because they aren’t in a specific guild but to address shell companies and prevent the same 50 people from holding 3 territories and being able to defend all 3 simply because they subvert the mechanic of having a common siege window by having shell companies hold the territories.
The problem is being able to participate in multiple wars per day.
This is on the right track but isn’t targeted enough. Make it so a player can only participate in one war per day. Then there is simply no reason to have shell companies, you can’t defend two territories at two times that day.
This would cause more people to band together to both attack and defend territories or it would cause a much higher rate of turnover. Either would be healthy for the game.
This would allow companies to hold one territory reliably but make it incredibly difficult to defend two different territories with an elite squad of players abusing the siege mechanics to hold multiple territories.