One thing to keep in mind is that the market is finite in the sense that there is no need to renew any final products (except ammo). That’s a major difference with real world consumer economy.
For example, let’s say you are level 60 and you already got the best level 60 helmet that suits your needs (armor stats, perks, etc.). You just need repair parts and some gold to maintain it. It will never break. You will never need to buy another one. Therefore the only thing stimulating the supply side is players reaching level 60 and having the same needs. And with time, the number of players reaching level 60 will slow down.
For that reason only, supply will tend to exceed demand and prices will tend to go down.
Imo,
On a high demand thing, someone sell 1k thing at 100g,
five minutes later another sell same amount of thing and undercut by 0.01 and another one do same and so on.
Finally no one sell, and price juste go down…
If there is high demand and sell, peoples anyway going to buy if they need,
you juste had to wait 1 or 2 day for your order to sell.
Peoples seem undercutting juste because want their money fast, rather the reverse is happening imo.
I agree. But it’s the only way I can see this even remotely working. Driving up the gear/level caps will create a continuous demand for resources. I guess the idea being; highlevels will focus on getting their new gear together - low levels can make a buck by farming T1s and T2s.
Example: If you have a spear of the soldier and it has +20 Dexterity, so you think ooh! Might be able to sell this, so you go to the market and see a bunch of spears of the soldier all on the market for 4-5g check the stats. Chances are all those spears are trash and it’s yours that will sell for 100g+
As for crafting items, learn the market. I made thousands making lumber and charcoal yet gold is worthless. I have a shed that is just full of gold bars, it’s got more than the federal reserve. I have no doubt that in a few weeks they will be worth much more. Which is why I dumped them in an unused shed rather than sell them for pennies.
Most of my money has come from weapons/armour, Lumber, Charcoal, bags, vegetables, and crafting food.
I mean it’s an IRL tactic that works in-game, and with no in-game vendors to sell too, people gotta try and make money anyway they can, such is life, such is life in Aeternum
I undercut by great margins as long as I’m making a profit. There is nothing worse than losing out on gold because your items didn’t sold and you still had to pay the listing fee.
The funniest part of people undercutting are those who are listing things on the market at a price in which they make 0 profit or worse, lose money. Undercutting is good. Being stupid about it is just laughable.
It is strange, you even get a message informing you that you will lose money. Yet I see items for less than the cost of putting them up for sale all the time. Weapons and armour, so it’s not a case of multiple items where most have already sold.
Imho is not the market itself the problem but the bots and RMT farmer are. Same as in WoW and FFXIV and many other MMO. They want turnover and not max. margin.