Everything AGS doesnt understand about PvP listed, and why nerfing light is a mistake

  1. They nerfed rapier to nerf rapier/heal and rapier/ranged, it didnt work, and only nerfed melee players that used rapier, first mistake.

  2. They want to nerf light armor again because of ranged and greatsword/hatchet, again, a mistake, cause a lot of other light builds are totally fine and not OP at all, just nerf ranged and GS directly or they will kill a lot of other builds, pretty much every melee light builds that does not run 300 STR will be gone.

  3. They want to nerf hatchet cause 3 main builds are abusing it, heal/hatchet, ranged/hatchet, GS/hatchet. We already established that ranged and GS are broken by themselves, so, there is no point in nerfing hatchet before nerfing ranged and GS to see how it goes.

  4. Heal/hatchet is a whole diferent problem since there is no healling dump on self heals, remember they already nerfed rapier to get at healers, and it didnt do that much, they get a lot of defense and utility in wars and OPR by running Ice for too, so pretty much any weapons with defense skills or resets like, defy death, berserk, ice tomb, riposte will obviously break it.

  5. Hatchet gives defense, mobility, and GRIT for weapon combos that dont have any, pretty much any non STR melee needs hatchet to be at least close to usefull. If it breaks healers its because healers already have a lot of sustain and can abuse hatchet just to reset their heals CDs. So nerfing an weapons, that give a bit of sustain, ONLY 3 SECONDS OF DEFY, because its paired with an other weapon, that already have a shit ton of sustain, makes no sense.

  6. AGS is affraid to nerf ranged, heals, and GS directly cause a lot of people use it, like they were affraid of nerfing GA when it was broken, then, they keep running in circles around it nerfing stuff that only potencialize the already non balanced weapons.

It would fix everything in PvP if they did this:

  1. Remove the slows after taking a hit from light melee users, that slow only should apply when a ranged weapoj is equipped. Doing this, they can even make light armor take more damage, but they need to allow melee light users to be nimble, we should take a lot of damage, but we should be able to be nimble and escape if they other player doesnt stun or stagger us.

  2. Nerf damage or utilities from GS. If you want to keep the damage, remove the staggers, slows, speed buffs, its a giant sword, it cant have high damage and still be able to chase, kite and be mobile. Or, take the damage away and tweak the other stuff.

  3. Self healling dump or self healing nerf.

  4. Nerf the DoTs from ranged weapons, ranged should hit hard, but shouldnt apply a DoT that you cant even out heal with potions. Or again, remove the base damage from basic atacks, one needs to be nerfed asap.

  5. Dont know much about fire staff to have and opinion, but it seems it needs some work too.

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Sounds like a Hatchet user trying to defend Hatchet to me :man_shrugging:

Play a different weapon and get good at it instead of depending on a.crutch weapon to carry you.

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Well i need a “crutch” weapon, cause my main weapon (spear) doesnt have any “crutch”, you realise how stupid you are?
Of course im defending it, cause its a pretty easy to counter weapon when paired with a non OP weapon.
If you think hatchet/spear is OP, im really sorry for your PvP skills my dude, you must be real bad. Any DoT, any musker, or decent bow can counter hatchet with so much ease, maybe just you cant, and the other cry babies that only play ranged or broken weapons.

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You’re right spear doesn’t have defy death or berserk. You’re a quick learner and now realize why you use hatchet as a crutch weapon. Also why the majority of everyone else uses a hatchet “crutch” weapon.

Sure there are a few hatchet main hand users, but the few (and I mean like 2) I spoke with were fine if defy death was removed as long as they go to keep berserk.

2 Likes

PvP Right now:
You need 100 arrow hits to kill someone in heavy.
Someone in Heavy: Wait till fire circle close, or, stun combo kill.

Sadly, your not a quick learner…

If the hatchet is a crutch weapon, and give a crutch to weapons that dont have any, how on earth is hatchet the problem?

Just do 1+1, the problem is not hatchet, is the weapons it is paired with, not a hard logic to follow.

Hatchet breaks weapons that already have too much, and give a bit to weapons that dont have any.

Hatchet is not OP with spear, GA, S&S, that are weapons that alone arent broken, but it is OP with healers, ranged and GS, weapons that AGS always has trouble balancing.

Your logic is so bad, just think for a bit, just a little bit, if not by the ranged/healers/GS users using hatchet, no one would be complaining, it would be a off meta weapon. Any half decent musket or bow player can obliterate a hatchet user without even beeing touched, if you cant, well, get good.

Just like rapier wasn’t a crutch either, once nerfed everyone turned to hatchet :rofl:

Keep trying to defend the obvious, whatever you got to tell yourself to make yourself feel better.

As far as I understand, it’s like hatchet’s user trying to defend the most broken thing in hatchet - defy death. As examples giving scenarios where exactly defy death is overpowered and used in wrong way.

Hilarious.

@Developer Please nerf defy death as fast as possible, cause it’s already boring meta.

Ok if its so bad just leave the hatchet and pick sword. No ? No playing without a second chance because you are light and want to dish out damage but still want survivability. And that´s the problem: you should have one but not both.

typical hatchet user right here

ttk is way to short to begin with

The problem is that they should change their whole build, class & combat system.

This game will never have the playability GW2 had.

This game will never have a good PVP because they decided wars must be scheduled, and their servers were going to be isolated (no cross-server)

The problem is that the next MMORPG that releases will crush this game population. For good…

NO. TTK is incredibly short on this game.
They must multiply resilience at least 3x

There was a 4-5 month period when the Hatchet hitbox and desync were so terrible that virtually nobody used it–except when there was a ridiculous exploit.

I actually think Hatchet is in a fine spot right now. It’s the weapons it is paired with that are strong. Even as a survival crutch, it’s generally fine because there are a lot of things that counter it.

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Well, then you dont know how to read, cause the whole point is, that hatchet, when paired with weapons that dont have much defense and arent OP, it does make them viable, not broken. And when paired with already broken weapons, well, you can do the math

Dont talk logic here, bad players that cant counter a 3 sec defy death need to think the weapon is the problem. The sad part is, most people that complain about hatchet are ranged players, that should counter a melee with ease, but they cant even position and kite well with a broken weapon

Well, if your talking about TTK, keep in mind hatchet is a melee weapon, while ranged has a really fast TTK from a safe distance. While hatchet can be kited easily, defy death can be countered by dodging 2 times, and that 3 secs is gone. I dont really understand how people really keep dying in that 3 sec window, they probably just dumb and want to all in for the kill, dont understand this is an action combat game, and dodge and timing is part of it.

You probably never played dex melee running light before, you literally get 3 shoted by anything, from muskets to bows, from GA to GS. Player keep talking about the massive damage from light, but if you are light melee, and not running 300 str, youre a pretty easy pray. While i agree light armor should take a lot of damage, it needs to be at least nimble, and the only light armor players that are nimble are ranged, light melee you already cant go even close to a clump of players, if a GS gets you, they just spamm atacks and you cant get away, if a ranged gets you, they 3 shot you.

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The problem I have with GS/Hatchet, is that it’s the ultimate combo. It’s not just defy death, but the kit in of itself just practically rolls over most threats, and thus has too many hands in too many pies, so to speak. It has:
-The highest amount of melee damage possible.
-Strong defensive capabilities that boosts it’s survivability to an absurd degree, what with Life steal, higher DPS than most weapons, and a regen ability on both weapons to keep the player in the fight.
-Ridiculous reach/hitbox on GS spells, they also have an absurd startup animation that is faster than most people can react to, thus you have to react accordingly, and even so, if you block said attacks, like Skyward Slash, you’re immediately rewarded with a 10% Rend on yourself, because why not. That’s right, if you block the attack, you can take a fat 10%-15% Rend, depending on how they initiate the combo. Others like relentless Rush not only have a great range to it as well as AOE, it also can root, boost their movement speed by 20%, and put them into a damage mode that boosts their damage quite high, while also a perk to allow them to cleanse CC on themselves.
-As stated before, the weapon also has a solid toolkit for some CC that is more than enough to secure kills.
-Because of Berserk, it also has a solid CLEANSE that every other kit doesn’t have, meaning you can’t just simply shutdown said user, because they can just quickswap while stunned to activate berserk. So not only is this a great counter to most, it can suddenly counter tanks.
-Has built in Disease for Hatchet side if they wish to dabble in throw skills for a quick swap to weaken healers/tanks.
-Great mobility and Pulls for team fights with Roaring Rupture

Overall, the weapons are just ridiculous. It’s a combo that’s basically a “I can do everything a niche build does and better” class, which needs a serious nerf.

It’s true that all those weapons you named are broken, but there’s also the Axe… and I’ll explain why. Universally most people tend to use broken builds in MMORPGs, that’s always the case, it’s always a constant, if the AXE with all the weapons you named becomes a BROKEN build and the AX is also used by the crowd of people… So logically it’s also BROKEN.
It also becomes clearer that all the people who don’t use the AXE say it’s BROKEN, so it’s true, otherwise… all the people who don’t use the ice glove would say it’s broken but no this doesn’t happen