Thank you for reading and replying @Willard . I’m glad this thread created an exchange between the community and the devs. Looking forward to the results of this exchange!
More concerned about QOL/BUGS/BOTS
… Hurry up wtf
“Small talk” is currently dominating the first 10 pages down of the Dev Tracker. This isn’t helpful to the player base.
Tax creating have/have nots
PvP desync, lag/rubber banding, hit recog. Gear over dependence
PVE - solo content is very boring.
Definitely, cause if we don’t have enough for OPR, this is what I would want to do.
Lack of support for addons so the community can make improvements to things like Inventory and Trading post and maybe gear swapping. And please please please damage meters so we can test stuff better in order to further help you with recommendations. We only really have subjective ways of talking about balanced weapons.
It seems like AGS could use the help with making positive changes to their product.
They just need to adjust the Dev Tracker and what posts get tracked. There is nothing wrong with the devs openly engaging in “Small Talk” and therefore engaging more with the community overall. It lets us know and be more aware of them and for them to be much more aware and connected to us.
that post in gold thanks buddy, i would like to add the game need more control and permanent bans against hacking and bots.
And i think fix all bug about input lag, desync, and bugs in general should be a priority, then more pvp content ( arenas, and maybe other type of bg ) and a way to get/scale pvp gear doing that ( because a lot of people who likes pvp doesnt like pve and their are forced to do it, just like people who only likes pve doesnt even ever flag for pvp in open world ).
The go for more pve content, because at least the have content ( a little, but still more than pvp )
Oh wow, this sounds so familiar… not like beta players brought this up during 2020 / 2021 as well.
Oh, I disagree. But they do need to adjust the Dev Tracker. “Small talk” is fine if the game were working well, but it’s not, it’s a mess. “Small talk” is like your doctor wanting to tell you about his golf game instead of updating you on your loved one’s medical condition. I’m sorry, I actually really need to hear what’s being done to fix the problem. That’s the priority, everything else is a distraction.
Small talk doesn’t need to only happen when the game is perfect and everyone is bored sitting around the office.
A new CM stopping in and opening a line of communication leads to better discussions and feedback. Sure, the Dev Tracker was an oversite but that is hardly the worst issue out there.
You aren’t “distracting” the resolution of issues by talking with a CM about coffee as the CMs are not the ones solving issues, they are the ones reporting them as we bring them up.
I’m sure they can handle going thread to thread, grabbing useful information and sending it along while also having a general chat on the side. People can multi-task.
I’m all for having chatty CM’s who are engaged with the community while also doing the role they were hired for. So far in the last few weeks we have seen much more of that, where if we go back to December it was quite literally dead air followed by the odd Offical News.
This is better, stop complaining about it. If the community decides to get toxic about it, we’ll go back to no CMs answering threads (because everyone thinks being insulting somehow helps) and less back and forth communication.
Now with that said, we do need to see some of that Feedback we’re pushing up come back with some answers. The line of communication has opened up, but if that Feedback just falls in a pile of no response and all the CMs can ever do is tell us they are sending Feedback up and how they like their morning coffee, we have ourselves a problem.
Now it’s on the AGS team to take our feedback and respond to it.
Thank you for bringing this up. In hindsight my criticism of the overly active “small talk” was founded in the dev tracker spam it resulted in and my growing frustration with the game - hence my rather negative tone. However, people were quick to point out the tracker problem and they are working on a solution now (nice!).
I’m with you that the increased forum activity of the team is a great thing to see, especially after the long periods of radio silence. It is far better to know the team is actively reading and engaging with their community, no matter if it’s on topic or just chatting.
Finally, it is just as you said. Again, I am super happy that this list of reoccuring concerns enabled a dialogue between the players and the dev team. Now it all depends on how AGS will come back after reviewing our collective feedback.
Cheers to everyone who engaged in this dialogue. 
Cheers to everyone who is on the forums each day fighting to make New World the game we all know it can be. This goes for the AGS team and the community. If we didn’t care, we wouldn’t be here.
It’s also why I am happy to be critical of the game, but not it’s people. Respect the players, attack the problem as it were 
It could be all Copium, but to see any positive change around here is worth latching on and embracing. I just hope we continue to see some momentum
I agree with everything you’ve said. I’d like to point out one thing that should really be pushed. LISTENING TO THE TOP TIER PVPERS FOR BALANCE CHANGES. Over the last couple days alone I’ve seen so many complaints about the IG when in reality it’s easily countered. There’s a lot of people that don’t know how to counter certain things apparently. Hell if they’d just add the arenas we would be able to have actual data of what weapons are needing balanced.
You can disagree, but that is objectively wrong. The best way to encourage more highly valuable communication is for there to be more communication overall. Also, the more people become familiar with each other (this includes the developers/moderators to the players directly,) the more engaged they become and the more empathetic they become towards assisting with problems and trying to find solutions.
If you discourage “small talk” and they basically only communicate when they have “solutions” for you, then most of their problem-solving will end up happening separate from the player’s input and experience and have solutions that end up reflecting that - or even no solutions for problems that are game-breaking for some people, far too long.
Your example doesn’t work because the doctor in question would be having a one-way conversation (most people do not care for that) instead of actively engaging and connecting with their patients’ lives AND is not sharing vital information they possess. The moderators likely don’t have the information you want right now (or they aren’t allowed to share it.) It might be different IF they were developers just gabbing away INSTEAD of making meaningful progress in fixing issues/developing - therefore causing progress to stifle and suffer. Most of these moderators aren’t developers actually developing the game and, in fact, their primary function is to be a bridge between the community and the developers. “Small talk” achieves that.
Familiarity promotes amicability - that is a long established psychological observation.
I could not agree more. If you want to save our game take this post to heart.
Added 2 more points since yesterdays patch really gave me the feeling, that AGS actually listens to its community. 
I mostly agree with what you are saying about playtime and such but… content is 2 dungeons and OPR.
OPR isn’t available for everyone due to que times on smaller servers. Heck Im on a popular server and they aren’t doing it much anymore.
Dungeons are gated by orbs and lets be real… its only 2 dungeons that take like 15-20 minutes after they are learned. It takes hours and hours and hours to grind for keys. Or pay 2k per person.
HWM/Expertise/Umbral is not content. Its a barrier. An in your face grind.
Crafting kind of mostly just got made obsolete except for consumables and trophies. Even the daily cooldowns like Asmodeum are becoming worthless to make and try and sell. Prices have tanked on my server on all of those cool downs. Probably because crafting was pretty much made obsolete. Which also means there is no real reason to farm anymore.
So again, we are back to 2 dungeons and a non existent OPR.
Most people don’t get to take part in wars or invasions. Trophy loop, Zerg chest runs, portals is the same crap people have been doing for months. Its not rewarding. Its not fun.
Imagine the guy that only plays like 2 hours a day and has to decide if he is going to try and raise his expertise, work on crafting which is pretty meaningless now, or try to grind enough stuff to pay his rent. Thats not content. Thats a job. There is nothing fun in that stuff. Nothing that says to a person after a long day of work… woot I get to go mindless farm some hemp for 2 hours now!
Yes that’s part of the problem.