Exhaustion infected throw currently does nothing

  • What is your character name in New World: JustTheBlips

  • What server/world did you experience your issue on: Orofena

  • Describe the issue you are experiencing: The perk Exhausted infected throw doesnt do anything at all!

  • Is this a bug or an exploit: Bug

  • (if a bug) How did the issue effect your gameplay: I dont get to apply -30% stam regen to people

  • (if a bug) Were you able to recover from the issue: no

  • (if a bug) Please include a screenshot or video of the issue that you have: a video posted on reddit by me(https://www.reddit.com/r/newworldgame/comments/wflsp6/exhaustion_infected_throw_is_currently_bugged_on/)

  • What are the steps to reproduce the issue as you experienced: equip exhausted infected throw. throw it at target.

  • When did this happen? (Date and Relative time; please include your timezone) since update

1 Like

Can confirm. Doesn’t seem to do anything.

Thanks for reporting this. I’ll send it over to the development team for you.

Its same with Nimble perk, no difference. Its might be that the percentage is too small for any noticable effeck.

I think that this is what it is. I mean idk it looks clear to me that it took almost another half second for that person to fully Regen their stam with the exhausted debuff.

I’ve used exhausting net shot + exhausting infected throw on someone and then I could really notice it.

It might also be worth mentioning that strong conditioning on the spear is definitely noticable at 30% stam Regen.

I wish that exhausting was something more interesting like a stamina drain instead of a slower Regen rate. It’d be much more useful.

I don’t see it… at all, there is no difference between A and B. If there is it’s so tiny and small that it’s not doing what it should be doing. A 30% debuff to stam regen should be seeable.

this improvement is useless.
on the ptr we started with a heal buff which was much more useful. they wanted to nerf the hatchet and give unnecessary improvements.

its jsut one frame faster but it is working as intended also you cant be exhausted for it to work

If it really is working as intended, then I think they need to seriously reconsider how Nimble/Exhausting effects are supposed to work. Maybe instead of increasing/decreasing recovery, they can decrease/increase the cost of dodges. Going from 30/40/50 stamina dodges to 27/36/45 or 36/48/60 would be much more impactful, both as a buff and debuff. It would also indirectly buff blocking.

1 Like

It works. Problem is stalwart makes nimble less valuable.

If we’re talking frame by frame combat when desync isn’t an issue, it matters if you can iFrame 6 frames before an enemies attack

I made a video awhile ago on the topic. Hearty doesn’t affect the stam Regen rate, it’s always off the 100stamina

On topic, I haven’t tested it with a video breakdown but Exhaustive net shot is noticable, I haven’t been hit with an Exhausted Infected throw

So it works, but it so fast either way that it irrelevant anyway?

If players are unable to disengage from melee combat as easily, like a fighting game, nimble would be BiS imho

Right now I’d run stalwart and Regen until players must “play it out” in close quarters combat without resetting a fight or escaping away

I always run nimble as a musket rapier but as GreatAxe, Regen is more valuable to me. As a SnS hatchet I play/swap in/out both depending oh my opponents. More stamina is always a plus in my book, situation depending

This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.