Expeditions need to be able to be done without a party

A previous suggestion I made may be of help here.

  1. Have the items a choice of the player.
    A) Do you wish to enter alone?
    B) Do you wish to enter in your current party?
    C) Do you wish to que for additional members for your party?

Having said that I would also like to state I do not like running PUGs.
HOWEVER; I am sure there are many players who currently do not wish to be part of a Guild / Company. OR, may be in a smaller group that may not have enough individuals to take a full party into an area, dungeon or quest.
As such a random Que format of some sort would be greatly helpful as I continually see global chat full of people asking to group for a dungeon, quest or such already.

So recap:
Options::

  1. Opt to enter into a random selected que of individuals on said list.
  2. Opt to enter an area solo or with current party no matter how small or spec types.
  3. Op to enter with party and have the random selector “#1 Above” fill in any missing party numbers required.

I think this would for now effectively solve the issue while giving the players more options and ways to play either solo or in a private or randomlöy selected que.

The choice of Solo is plainly evident.
If entering in a private party then the game would not check for specific classes or roles being filled as in theory that should have been done by the party leader.
If requesting to flush out an existing party the party generator would first look to fill any vacant slots in the following order:: Healer, then Tank, then DPS.

I hope this adds a bit of constructive consideration to the topic at hand.
OH PS we spend many days setting up a character please when entering a dungeon or area do not reduce or change our stats automatically at least allow us the choice. I find this to be one of the most frustrating items when dealing with groups is to gather a party, go into an area or dungeon and suddenly have my stats reduced or changed.
Thanks for your time, patience and effort in sorting this issue out.

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Ppl said that you can skip dungeon quests.

The best solution would be what SWTOR has, story mode, tuned for 1 player (dont even needs the same drops)

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yeah

A storymode like SWTOR with drastically reduced rewards would be nice, but I’d rather have the option to skip the dungeon entirely and skip directly to the next step in the mainquest.
It would be the better solution since it leaves the entire group content alone for those who want to do it.

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+1 for SWTOR Solo Story Mode
I want to take my time looking around and enjoying the experience.
Not running after dungeon spammers trying to max level because a streamer told them to.

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Master of understatement

I am more of a completionist I would like to be able to do all of the content that so much hard work that the folks have went into making. But at my own pace and distance and as I game at wonky hours by general gaming standards but am basically locked into a regional server area due to MS I continually find many aspects to date both frustrating and often like trying to form groups exasperating as well.
Why the need for items such as Keys and Orbs to simply enter a dungeon area seems a bit of a time wasting overkill as well. I mean I may be a gamer but I have a real life so limited time to boot.

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Oh no! a MMO forcing me to socialize and play with others!

No, but they need to be sidequests.

Main Story needs you to go into Amrine quite early on to get a quest object in order to proceed further.
There are sidequests that send you into Expeditions (as well as Faction Missions). maybe that’s what they are talking about.

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It just seems odd to me to go “OH you NEED to do this to progress” , “BUT; we are not going to give you any tools to allow to to quickly form a party in order to do it other than use the general chat”, to start with.
And I still hold by my statement. Any "Dungeons / instances whatever you want to call them, should be easily accessible to any player whether in a public formed group, private formed group or even solo, should they wish to do so.
And none of this “You have worked and grinded to level 50, BUT, when you enter this zone / area / dungeon; we are going to reduce all of your stats”, type of stuff.

At times I and I am sure others may simply want to go into a game, kill lower or equal level MOBs, ALONE; simply for stress relief. Or go to an area and farm it simply for drops and MATs.

We should not be forced to “You must form a COMPLETE party of a Healer / Tank / and 3 DPS” type of stuff to be able to do it.
So yes, heaven forbid I may want to game alone on some days whether this is a “MMO” or not.
That is all I am saying.

people acting like mmo automatically means form a group party and have fun. However it simply means “massive multiplayer online.” its supposed to symbolize an open gaming world with others. stop forcing me to make friends I don’t need.

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Weird how there are so many advocates for a single player game in an MMORPG. No wonder the MMORPG market has been lacking in everything except WoW clones for years. That game really did ruin the genre by getting a bunch of normies who have no business playing video games addicted.

You do realize that solo players existed long before WoW was even created, yes?
I was mostly a solo player when I played EQ and DAoC, as well as in UO or many other MMORPGs that predate WoW. Granted, it meant I wasn’t able to experience all content but I still got to do a chunk of it.
Also, vanilla WoW had a lot of group stuff. It was changed when their expansions were released and they adapted to suit the needs of a wider playerbase.

While I don’t think every dungeon needs to be doable solo or have a solo version, the ones tied to the main quest definitely should.

I think there could be some alternative ways to let you continue to progress the main story without having to do the dungeon, but I don’t think making dungeons soloable is necessarily the way.

The one case in which I think it might be justifiable is if the dungeon did not drop the same loot when completed solo. Let people do it for the story, so they can keep moving on in the quest, but the rewards are for people doing the more difficult group version.

That would be fine as well, as I’ve said in another thread about the topic… it would be my prefered solution to simply have pop-up message asking if I want to skip the dungeon and continue with the next part afterwards.

That should definitely be case, group rewards are for group play after all.

Why?

What do you guys think is going to happen by progressing the main story lmfao. Nothing is locked from it, except you getting your azoth staff, which really doesn’t matter since the higher tier azoth staff is used for high end group play in which case you got a million other people running around capable of closing any corruption portals. How hard is it really to get some help from some company members to go do a dungeon? It’s quite hysterical that people actually think pushing people away from player/community interaction is the right way to go in the genre. What a sad state of affairs.

I literally carried, LITERALLY, my entire company through the depths so they could complete that part of the main story (since I was the first 60.) The only problem I’ve encountered with the main story is not being able to re-access the well-guardian once it’s completed, so I can go back and help my company mates do that portion of it. Eventually late comers to the game will be screwed. This is a simple fix, all you need is to make it so anyone can enter those areas regardless of main story completion. Not to dumb down the content and start shifting into a single-player game with opt-in coop like WoW.

Not everyone is part of a big company (or any company for that matter), so a lot of people have problems finding a group for the main quest dungeons. It’s great that you carried your company through the Depths, but not everyone has that luxury.
And no, this is not about pushing people away from social interaction. Since there’s basically no social interaction during a dungeon run, beyond "LFG ", "LFM ", “LF tank/healer” and afterwards if you’re lucky a “Hi” or “Thanks for the run”.

You do realize that some people want to finish the main story to experience the story, yes? For them it’s not only about the Azoth staff, but about to get a conclusion to the story that started when they shipwrecked on Aeternum.

I am a completionist mainly and like to complete all content. Yet, as pointed out, not all of us want to be part of a Company and do PVP wars and such either. If i am say level 60 and want to go revisit a level 24 dungeon, I honestly think it is a bit redundant to have to get a full party together to go revisit and or farm it for drops.
OR have to have special keys and orbs just to re-enter it. Maybe required for the first time I can understand especially if it is main story line based. However after that it should not matter.
And even then if my friend a level 24 has the required item"s" for the quest line, again we should not need to wait an hour simply to get a group together if say only 2 or 3 of us is required to complete it for them.
Just as one of many possible scenarios.

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I was part of a two-Company Discord group. Probably close to 100 members in total. Looked for an Amrine group during prime time evening. Even talked about it in Discord a couple of days prior to rustle up interest.
Including myself we got TWO people and we both needed it for the main quest progression.

This is way worse than any other MMO I’ve been in. For example in SWTOR I’m in one of the busiest guilds on the server and although most days no one will respond, usually eventually I’ll get a group going.
But not New World. No idea why especially as we had Tuning Orbs from the quest. Maybe the small server cap has something to do with it.

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