It seems peeps on this thread made a few good points… so its either…
P2W for boosting expertise and all the time-gated added bs. Generate revenue.
They are scaling NW down to a reduced hardcore player-base, to reduce server costs + staff allocation… perhaps they are moving internal production to a new game title, as NW is a net financial loss and it’s time to wrap up the books.
Can somebody answer to something, if my watermark is 600 to everything my expertise lvl wipl be 600? Or anyway will go down to 520 if i equip a 600gs item?
If you current WM is 600 (for any type of armor/jewel or weapon) then your expertise after 2nd patch in new year would be 600 too, allowing you to utilize all of your 600gs potential. But remember WM is unique per armor slot, per weapon type.
If you did 7 every day, then JUST by using the Gypsum system and no other way to increase expertise, which there are a good amount, you will totally max 7 items in one month. 7 will cover all your armor and two weapons, then in another month you will do 7 more which will cover the rest of your worn items and another 4 or so weapons. Do you really think end game progression should take such a short period of time in an MMORPG?
You might be able to get enough gypsum drops from that one potion to craft that orb 7 times. The gypsum drops from level 55+ mobs and apparently they can be normal non-elites, so how many do you think you can slaughter at level 60 within one hour?
No they are getting buffed because every boss gives a guaranteed expertise increase. Plus there are going to be more expeditions launched soon which means even more to run per week that give expertise bumps.
I don’t think this is happening, at least now with uncertainty about the game’s future. A reduced hardcore base can play with a minimum of content delivery as long as:
(a) the basic game is sort-of ok,
(b) they can engage in their favourite activities (wars, OPR, invasions etc) under a system that is at least stable, even if it is very poor overall.
To these hardcore players, the core experience and daily grinding matters more as long as they have their bragging rights about owned territories, 600gs gear, voidbents, godrolled legendary weapons etc. It’s even enough to make them write unacceptable elitist posts in the line of “goodbye casuals, we don’t want you here”, for example in a thread I saw here today.
Regarding (a), the game will sooner or later become “ok” (just ok, as incredibly flawed as it may still be) with the work of the current personnel. They need that personnel to get it done ASAP. As soon as it does, I think the scale-down, downsizing and moving personnel & focus to other titles will indeed happen.
As for (b), keeping a basic level of maintenance and lackluster seasonal content will be enough to cover the needs of this hardcore base and keep it from being a long-term financial loss, as you described. It’s the same case with many other live service games that fail to keep their momentum after the dust settles.
in a PVP-based game and do I have to farm PVE to play it? there is something wrong … You have to take the example from Guild Wars … or it will be too late …
just shut it and go grind, if HWM is as easy and mindless as everyone claims, surely in the 2-3 months you have to farm it, you can cap it before the change takes full effect.
The first part is true. I retracted my statement after re-reading the patch notes. The second part, while a good thing, matters not. Making keys is just another huge/costly grind. Most people don’t have time for all this crap. Its just too much.
This game is balanced for people that play 8-18 hours a day. If all they want is a small niche player base like that then all the power to them. People that spend less than 4 hours a day on this game are going to be left in the dust and either just be ok with being weak or leave. IMO that is bad game design.
It’s just 2 servers in EU. And these are 2 mid sized servers. What about the smaller servers which peak at 200. There’s no word on whether they know how to merge multiple servers. And even then, how do they determine ownership, and faction balance.