Expertise system is literally choking new world

And gypsum wasn’t implemented until MANY players already quit the game. (Not to mention how terribly they handled that patch with a bait and switch).

It’s objectively bad design and it’s made worse by bad implementation.

Players were able to get great gear right away on the TP and it caused no issues. They only problem was the game gave people nothing to do with that gear.

If you think the expertise system creates meaningful content that people enjoy doing, then I don’t know what to say.

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You keep making the same mistake others do in this argument.

You say that it’s super easy and didn’t take long and that it’s also a necessary grind to earn the right to play the game (“this isn’t Fortnite”).

Those are conflicting ideas. If it’s super easy and takes a could weeks, then why have it all? If it’s a meaningful grind, rewarding the best and most dedicated players, then you can’t scoff at how easy it is…

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Nobody thinks it’s difficult bud, it’s just boring as fuck lol.

I got all my shit to 600 pre-gypsum/dungeon grind update and since then ive done 3 alts all to 600 to test out their new updates.

The system of going from 500-600 is not only pointleess, but extremely fucking boring lol.

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Except that you’ll have to scrap all of them because they are low GS. If NW had a way to increase the GS of our equipped items, I wouldn’t mind the expertise system. But we can’t. So this whole 1-2 weeks is wasted time. That is why it feels so bad leveling expertise. You’re doing the same content as everyone else, in “hardmode” (your equips are trash), and you get 0 loot. Literally ZERO loot.

It’s like the game is telling you: “you need to wait a bit before actually start playing”. That is a literal time-gate of 1-2 weeks so you can start playing the game. Most people will simply leave. It’s not content, it’s not fun, it’s not challenging, it’s not rewarding, it’s just a time gate.

I’m all in for a progression system after lvl 60. I don’t want easy mode. But the way expertise works is just bad. They have managed to do something easy but at the same time extremely boring and unrewarding, it’s impressive.

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Can confirm from my friends list being solid red (Offline)

Biggest complaint i had from everyone that quit was that dungeon drops/chest/mobs were all limited to your expertise. Meaning you would get thousands of garbage drops in the dungeons/runs ect until you got your expertise up.

As it is right now, as soon as you hit 60 you’ll be wearing cheap 597 gear or so. Averaging out at around 550gs. But then all drops will be garbage until you get up to 590.

It’s not just an “end game progression” system, it’s a everything you get will be garbage until you get to the end system.

They made a mistake when they introduced averaging. And i feel like they did it to try and prevent more people from leaving at the time, since people were skipping hwm with the trade post.

But with averaging, anything under 590 is garbage.

If there was no averaging, and it was flat or you couldn’t equip it without high enough expertise it would have made more sense and would have added value to items under 590.

Just my opinion.

Example:

Elmo is 510 expertise in GA. Elmo can drop 510 axes, and can wear 510 Gaxes. Elmo cannot wear a 590 purple Gaxe.

Therefore 510 Gaxes in dungeons and on the TP will have value for Elmo, as well as crafted ones. And elmo’s trash will have value for someone else in the same range.

So on and so forth.

This would mean that every drop we got during the grind would have the potential to be better than the one we currently have, and would feel useful. As well as added benefit to crafters.

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I completely think they need to scrap the system

I think it actually takes balls to look at something and say “this isn’t giving us the outcome we want” and currently it’s not doing that

It’s just a weird grind that stops you from doing the actual grind of getting gear.

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People don’t get… everything gets boring and repetitive…
What’s missing is those rare secret addictive items that make you want to farm over and over.
How fun would it be finding a guaranteed + 20k g item killing a lvl 4 boar…

Oddly enough before the entire change to gear score, and the changes to make some areas completely out of the touch of most solo players, the game actually had better pve balance, and there were drops that could be defined as carrots. The current system has made all the carrots completely worthless, including the quest weapons/armor. They never really added new carrots.

Yes, but you can only level one up by one point every day!! It is slow af and ridiculous. The time gate makes this feel like a mobile game. Honestly, if they removed the time gate the expertise system would be fine

Why do people keep asking this question? Guild Wars 2. I played PvP the whole time and got legendary gear. Still play it. Probably the longest played MMO with over 2000+ hours played. Love the game.

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The reason you think grinding and MMOs are synonymous is because that is what you are use too and it is what you like. Though it may not be Fortnite it is still a game and a game needs to be fun. Most players do not want to grind in an MMO especially one that continues to lose its player base.

I want to try out other weapons for new builds, but I do not want to play dungeons anymore I got burnt out. Also west coast servers are just about dead so low level dungeons are not really an option anymore.

LMAO! What’s an MMO if there is no one in you server? Before you say “Just transfer” I’m going to let you know it would be my third dead server.

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Not mention even the gypsum bumps are RNG. Get a few 2 bumps in a row and tell me how that’s good design.

If gypsum was guaranteed +5 every time, even that would be better.

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Gear score is a big problem for casual players. You need to gear score to compete in PVP and high end PVE but you already need to have that gear score bump to do the content that bumps gear score, if that makes sense. It’s like this big circle of frustration.

This is especially true in PVP where you won’t even tickle a Gear score 600 if you are below 600 right now. And this makes arenas and any of the instance PVP so unfun. You don’t even get any reward progress if you lose, which means you won’t progress the bar to get better gear. Once again, another circle of frustration. I know that arenas could be fun, they were fun in the PTR when I had access to half way decent gear, but on live it is the same circle of frustration.

There needs to be something done about the system to make it more fair to those with limited play time. Either remove gear score from PVP or filter the queue so you are matched with people of similar gear score.

As for PVE and dungeons, they need to make luck gear easier to get or buff open world chests to give more of a chance to boost your gear score regardless of luck. Or maybe have gear score have less of an effect on your drop and just have luck affect drops. IDK, but something needs to be done.

625GS back then was crazy harder to get, gypsum giving you like 15 umbral shards

I think a good food for thought to the developers is that if double exp can bring back thousands of player or at least bring concurrent player count back up, they should imagine what a double expertise could do.

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only those who have no idea what they are developing hastily insert a change in the design of the GS after a few months … this game has been programmed and designed by incompetents … the result is under the eyes of all … sorry but it’s the hard truth. … they are only capable of deceiving the players … shameful

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Theyve got to add catchup mechanics, im 625 in my dungeon sets but honestly i just dont have the free time to be wasting on regular dungeons when theres sadly zero incentive to do them. The gypsum is 400 shards for helping? I already dont have the same amount of time to play as i used to and to have such little reward feels pointless. I feel like ive done 100s of each dungeon, no need to try for named items. Sadly i dont think theres much the devs can do, games losing players slowly, and has no good way to retain new players. Severe bottlenecking occurs once they need to farm 500-600gs as well as doing those initial mutations.

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It is sad to watch the game die by something they honestly feel is a good idea. I am comparing the steam charts to other recently released RPG’s and New World is having a hard time retaining players. Personally I suffer from a lack of time and ended up going back to Elden Ring. The thing I like the most is the build diversity and ease to switch builds. New World stops players from switching. I am hoping that with the dungeon matchmaker it can alleviate the friction, but till than I can’t summon the will to work on it. Plus doing that amount of work in an MMO that appears to be losing players compounds the lack of motivation. The game has gotten better, but needs to fix the friction points faster. However I will comeback when the matchmaker is implemented.

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If there were so many defection, it is because the proposed grind did not like.
AG modified it, certainly, but as they say: “Once bitten, twice shy”.

Agreed. Expertise is just a pointless and a very unrewarding grind. They should add several dozen or so new unique weapons, armors, mogs, housing decorations, pet skins and other unlockables to already existing and upcoming dungeons through random drops and (new) quests, so it gives people another reason to grind them. Add PvE leaderboards and a PvE Rewards tracker as well, similar to the PvP tracker. Add 20-50 man raids too with 100s of unique rewards.