A small percentage of those exist now (on my server; Orofena) A lot more companies have been “punished” by not participating in exploiting to defend. If a company earned and has been able to defend that land; they’ll be able to do it again just as they’ll have to do it countless times in the future since it is only inevitable they’ll lose it again.
The only problem with that is that attacking and defending are two different animals. We had a fully upgraded citadel that shouldn’t have been easy to take, but since they exploited, now THEY have a fully leveled citadel that they didn’t pay for and is extremely difficult to attack. It’s definitely not a fair fight and we already tried attacking a citadel once before and it’s not easy. It’s FAR easier to to defend.
I agree it’s not fair, but logically if the exploit is the only reason they are winning, shouldn’t have much of an issue with skilled players, right? Sure, might take a few tries but- it’s not impossible.
Either way, I do agree with the sentiment that these people should be stripped of their illgotten gains and possibly even more so- but the problem is how do they go about getting ahold of these people at the moment. Given the nature of the bug- I’m skeptical that they’d have a method of detecting it without player fed reports.
You would punish your entire server’s population, eliminating all of their work for hours + days… just to return ownership of your town? Yes it sucks, but that is a very selfish solution. Declare war, accept that MMOs have bugs early on, and take your town back.
still a problem. patch didn’t do anything. companies using this and exploiting lag to take no damage on point. capturing the settlement in practically 5 minutes. when reviewing the end of war stats screen, those companies did nothing. no damage, all low total points. insane and gamebreaking. war is broken and AGS doesn’t have the talent to fix it.
it is because they seem to have developed it using mostly client side authentication for actions - so basically, enjoy exploiting because they screwed it up dev side.
Yeah, that would be great if that actually happens.
How are you disabling/nerfing anything that could actually be giving us a little bit too much rewards (outpost rush, corruption portals, refining materials, fishing chests) yet ignore stuff that ends whole factions.
We lost 3! territories due to invincibility exploit and most of the faction just quit the game as fighting people with godmode is not exactly fun.
You should have INSTANTLY disabled wars.
not even going to mention that the cheaters have not and will not be banned.