After 100 hours clocked in playing since release, I can’t say I know everything about the game. But here’s a few suggestion that in my opinion could make the game better and much more interesting.
- MAKE ALL EQUIPMENT LOSE MAX DURABILITY AFTER EACH CONSECUTIVE REPAIRS.
This make more sense for the ingame economy. People who fights a lot, especially companies who hold power over cities must learn that power is VERY expensive to maintain. Make it even legendary and faction shop item would someday reach just 1 point in durability so player have to salvage it. At least for faction and legendary item, make it so the salvage provide useful items in return or a fraction of faction tokens from the full price.
If you won’t make the game full pvp and full loot…then make the equipment itself gradually worn out with use. Greater consequences from death and better for the cycle of economy. It creates a good sink for gold and materials.
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INCREASE PERCENTAGE OF HEAL EVERY 2.5 SECOND FROM BEING FULL WITH HIGHER QUALITY FOOD.
Tastier food should give a good feeling and much satiety thus better recovery. Like in real world, expensive healthy food makes good health and vice versa. -
EXTREMELY DANGEROUS CORRUPTION BREACHES.
Make them often, much more dangerous, the range even bigger and last longer, also any creatures in the breach zones becomes stronger and aggressive towards players. I hate to see elk grazing peacefully inside breach zone…if possible give it a dynamic system like Guild Wars 2 where there will be event quests for passerby in the area prior, during and after breaches.
People complained that trade skill is easy and anyone can make any item. So make the world much more dangerous where you can’t safely travel to harvest or mine. Create a panic level that once it reaches a catastrophic level it could damage city infrastructure like the crafting station. The devastation level that makes harvesting reap less item or nothing at all in the region.
This will either entice people to travel far and wide or work hard to keep the city safe. Make it that the city controller needs to spend a lot of resources and money to keep the extreme breaches at bay. This creates a dynamic relation between company that owns the territory and everyone else. You gather taxes but only for your own benefit and power.
Make it so that holding onto power would be a bitter endeavor if you do not engage with the citizens of the city. If we can’t join in city war pvp then at least we could contribute something to the rise or a downfall of a city. We could just cause some asshole company to fail because citizen would refuse help in keeping evil at bay. We just vote with our feet what city we want to protect regardless of faction. You can’t keep the breaches away 24-7.
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SPRINTING
If you won’t give us mounts then give us the ability to sprint and make it like a trade skilll thing that will level up from draining the stamina. Heavier armor much more drain on stamina. -
SALVAGE ITEM TO UNLOCK ITS SKIN
Allow players to unlock the skin of any item in game so that we can change the look of what we wear. I don’t mind if it’s a cash shop item to convert any item once per use to transform it into skin only for that character.