Ez PVP fix in 3 steps (try it yourself!)

If the Musket turned out to be underwhelming after the bugs got fixed, it surely should be addressed too.

but yeah i agree with the 3 points. Wish it was that easy haha. Cus raising damage on other problems fixes some of the “heavy tank only” meta and GA/hammer. As light armor healing can somewhat help support tanks so i guess goes both ways.

guess im tired of the tankfest. Just one big tank fest in wars now. Full void with hammer/GA. Yes i run it too. Only cus company makes me. It’s boring as hell everyone running same thing.

i use bow for outpost rush though and have way more fun. Switch up the weapons in pve.

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True, I guess overall damage in Heavy Armour could be reduced too or alternatively increased for the other armour classes.

To make it an attractive choice for dedicated tanks instead of a must-have for any DPS as it is now.

yea i love where my musket is at right now <3

It’s understandable that being able to perform exceptionally well albeit an inferior skill level (e.g. compared to the Bow) is enjoyable.

But we shouldn’t forget that atm this is mostly due to game-breaking bugs on an already powerful weapon.

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what bugs are on the musket i have no clue. Very interested to see.

Plenty of people are beating ass with the bow it’s a strong weapon too. More people use the bow than the musket. Musket is the least used weapon in the game. Musket and spear are both super underrated both my weapons of choice.

It performs exceptionally well agreed, but if we are talking skillcaps i’d have to say its probably higher skill cap than other range weapons like mage with huge hit boxes. The crosshair isn’t even accurate. I think all the weapons perform exceptionally well. Are there any weapons you dont think do well? The balance in this game seems pretty spot on so far. Theres so much to be learned between different weapon matchups and invuln frames to avoid damage. I do dislike the change to bows no longer able to double shooting a regular shot then ability shot.

The only Issue I see with balance is that heavy armor GA Hammers are really really good in wars, I dont think they are OP 1v1 or small group’s at all.

whats the bug?

That title must go to Sword & Shield when we talk PVP. Musket is easily among the most used weapons, at least on my server.

that’s based off the lead dev in a interview as well as the achievements for 20 mastery

but yea makes sense seems to be alot more pve’ers than pvp’ers

This is why some games have complementary buffs in classes. Like, imagine Rappier weapon giving extra pierce damage to the party. And counter skills/buffs in other classes. Tho this game has that to an extend.

I haven’t been using the bug and miss almost as much as I shoot, but I really do enjoy musket.

Bow needs some serious reworking as well. No Bow In the world should be hitting a full heavy for near 6k dmg. But I do agree with the rest

Is this only in PvP?

Reducing heals for tanks sounds very bad. Unless it’s only self heals?

stop

fix all the bugs first. stop asking for balance in a game that doesnt even function correctly.

whats the musket bug i really have no clue

That bug fixes are top priority goes without saying. However this should follow immediately afterwards.

My issue is that heavy can pretty much do the same amount of damage that light and medium can do and it doesn’t make sense IMO, they are jus too hard to kill

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If the musket user crouches and loads one of their special shots, they can shoot multiple targets (one after the other) with that special shot, which is supposed to only work for a single shot, not the next five.

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thanks man you know what i may of noticed that i shot and couldnt load my new shot because it was already in there. Good looking out!

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