Ahah right, do you agree with this topic than FS is underperforming and under-represented in war ? From my experience it’s totally not true but we have some experts in this topic
After reading all the post i can say you are so clueless. This or the entire US region is so clueless that they still running fire ice as biggest dps in wars.
If Kresos is telling the truth, sould be nice to see biggest US company vs biggest EU company, i bet if EU is on attacking side, the war is over in under 10 minutes.
AGS please look into FS/IG and make it competitive again.
PD: someone saying hatchet is only used in pve because defy… this has to be some kind of joke, i dont wan’t to believe he was serious.
You are both right and wrong. Yes most competitive rosters only slot a few fire/ice mages. However Firestaff is extremely oppressive in a kill squad. It’s extremely strong if the fs is good at sticking on the skitzo players while they jump on someone. It’s also good and combing people so fast they don’t know what happened,(mainly ice spike). Also
flamethrower is great at pressuring healers to force them to either heal there group and die for it or to reposition and then there squad can get blown up. If you play mage in a killer group you can put in serious work.
I don’t want firestaff to get a buff. It doesn’t need a buff, it’s already extremely strong as it is. The majority of people who use it are not good. Don’t understand how it works and or to build there staff. Firestaff is perfect how it is. Sure a few tweaks here and there to improve certain abilities so they are more fluid. A small nerf to flamethrower but overall it’s in a great spot.
Nerf FT, fix the interaction between efficient burnout and FT as well. Rework Meteor drizzle to something useful for more then procc’ing a perk. Remove at least some of the RP walk after every damn thing I do.
FS feels amazing to play otherwise.
Everything you said can be done with another weapons and being more effective.
“Comboing people so fast they don’t know with spike”… that’s not a combo, that’s one ability and you have to do it literally perfect and sometimes still have RNG, the BB have the azoth blast that have even more damage and you only need to click the ability and its 10 second cd… flamethrower is good making presure yes, you have to be in melee and have no fortify like the BB, and also you walk slow, they dodge somewhere else or take the rapier and bye bye.
Anyway, im not saying you cant play fire ice mage and be competitive, im saying its much harder than other weapons, while at it best performance is not even close to that other weapons, and we dont want to nerf any other weapons, just give us more burst.
Here some ideas, remake pillar, that ability is kinda useless, hard to hit, small range and less damage than a hatchet auto attack.
Change critical damage multiplier from 1.25 to 1.35 (rapier or hatchet have 1.4 and only spam auto atks)
Dont make spike to be RNG, sometimes we hit it perfect and only 1 spike lands the target. Don’t make it that powerful like it was, but at least dont do it RNG, its the only way to compete against these azoth blasters out there.
The problem is that many people believe that mage does no damage and that simply is not true. Some abilities for example vg/fire dots could use more damage, however thats another issue to talk about (one a little more in depth).
The real problem is hat mages suffer from dependable abilities. For example melee have built into their rotation “animation cancelling” of the player they are attacking. So they heavy attack amage for example and they dont do damage (it stops the cast). That prevents the mage from doing damage while that same heavy attack takes away 60-80% of the mages heath.
Heavy attacks need significantly better visual queues (for example some shining effects os that a player can see it coming), but ultimately what really needs to happen is that animation cancelling in any form needs to be removed from the game. This type of gameplay is extremely problematic and abusive in both pve and pvp.
I’d also quickly mention that doing stuff like spamming grit all over is a serious problem and will eventually be self-destruuctive empowering mages once they get the changes they ned to being cc immune and near unstoppable.
What should happen is a dedicated interrupt feature should be added into the game (RMB+LMB) that if it hits a player while they are casting or channelin they are “locked out” of using any abilities for 3 seconds.
This will double over to helping many classes fight healers which are “unkillable” by giving them periods of time where the healer cannot heal providing a balancing mechanic to such issues.
Lastly,
Many spells like Ice spike, Windchill, Pylon need full design passes (reworks). Shifting ice spike into a directed spell similar to fireball, or flamestrike would correct its dependability issue.
Additionally, many abilities, not just on mage, simply need a much shorter animation time. For example half the current time on incinerate.
Ofc I dont agree with nothing wrote by that war’s experts who wars saw only on twitch…
Blunderbuss is really strong but azoth blast is pretty inconsistent at times. I find that it’s even more reliant on some form of Cc to be able to wombo with the auto, blast combo they do. It’s going to be dependent on the user. While yeah BB/IG will have more fortify, fire/ice can also get a decent amount of fortify, they both have traits for it. I have more movement with burnout and I have more range. I can be as competitive as anyone with fire/ice. I’m going to die on this hill, it doesn’t need a buff for damage. I agree pillar sucks at times due to it always getting pinballed around by makestorms and friendly players passing by or just terrain sometimes. Fire/ice mages are some of the deadliest people in the game.
this post is a joke right? If you are using a firestaff and people are choosing to 1v1 you then you are probably making yourself an easy target.
The requirement for winning a fight as FS right now is start flamethrowering, dont get cc chained and keep flamethrowering. Nothing on FS should burst like ice spike because comparitively everything of FS is stupidly easy to hit AND does full damage to everyone it does hit. Oh, and you can block ice spike too. Cant block flamethrower. or fireball. or pillar. you get the point.
Honestly tired of seeing mains crying that their build is weak.
If you wanna look at pve, then maybe mage needs some tuning but in PvP FS mage is in a more than strong position and needs minor nerfs if anything (which is what were seeing).
“Fire/ice mages are some of the deadliest people in the game.”
Im done with forum shit, i guess this game wont ever be balanced and i know why now.
Sorry maybe one day you can get good with fire/ice. One day. Just keep practicing, you can do it. Imagine getting salty over another mage saying the build isn’t weak. Just get good. Git gud. Fs/IG is really strong. Git gud.
Hilarious
The great argument that you have ONE ability which is great in a 5man group vs others. Wow.
Now take ANY OTHER weapon INTo that “kill squad”.
Lets add a hatchet to the team instead of the FS, or a greataxe with another cc wep. Tell me how those would be worse than the “ah so oppressive FS”. The hatchet, spear or SNS would be WAY more of a threat than any threat FS could ever create lol. Even the BB if you miss 1/3 skills will burst almost double the dmg + has aoe.
OH yea but my 1k ticks every other second with my FT are so scary xDD
Like boi. My autoattacks deal more dmg and keep me at a save distance.
The mainly use of flamethrower just for the fun of it, cause my other skills are useless.
I hit tanks for 800 and squishies for 2k+ with a 57% fireball perk dmg and BiS firestaff.
FT is the only ability worth to use over AA cause it gives you a bit more reliance to hit, the rest is just to cancel autos basically and speed it up lol.
It’s clear most ppl here have no idea about PvP. Probably the same who’d say bow hitboxes are fine. As you mentioned, the one guy writing how hatchet is only to due defy a main wep in dungeons xddddddd.
It’s just longtime AI smackers thinking they’re PvP gods cause some random dude picks out a montage of one exceptionally good game.
Why not look at the bows or some hatchet players who rack up 30+kills average in every single opr.
I bet you run trial of fire. And play in medium. Idk I just got a hunch
get good? XD im winning almost every 3v3 and scoring first almost every war doing 30+ kills per war, 45 the wars i go freestyle.
1.5k hours playing mage and bis equipment to do that, but guess what, i get blunderbuss first time and i do the same.
Also, i can not play in the most competitive world because they dont want many mages on their rosters, and its understandable.
And im not losing more time trying to argue with people that can not see obvious things.
god xdd
There is no buff to firestaff that will just change everyone’s mind and start slotting a ton of them every war. You should understand this. A buff would change notbing except have more people spamming fireballs in opr and more complaints hitting the forums and then a nerf. I already hit people for 3-5k with my fireball, sometimes less than 2k but that’s fine I can play around it. If your putting up those kinds of numbers and still not getting slotted then clearly they think your just padding, getting lots of last hits. Probably seen you in vods or something and they make their decision.
Its kinda hard to say that, even if i agree with you.
I mean mages are in a good spot compared with most builds, but then again Lifestaff exists.
og? or and?
Flamethrower needs a damage boost!
I want to BBQ monsters and players!
Firestaff abilities just need a big rework.
Pillar of fire tickles and it’s laughable how wonky the targeting is. AGS knows they messed up hence why blunderbuss does not have any form of that targeting in the game.
Just get rid of the little circle ground AoE things for fire staff and that is a step in the right direction. Or make it work better vertically up range because many other abilities tracker is much better. Another reason why vertically fire staff is just bad with the exception of fireball.
But look at the ease of use of mortar shot, poison shot, explosive arrow, gravity well. Like why take a firestaff when you could add any one of these in the roster.
Pillar of fire should be done on the reticle just like explosive arrow or any number of actually good and easy to use AoE abilities like mortar blast etc.
Using pillar up a slope or vertically is also useless and dog poop compared to gravity well, explosive arrow, mortar shot etc.
Meteor shower needs to become METEOR. just METEOR that’s it. KISS = KEEP IT SIMPLE STUPID.
One big meteor ball that does more damage the longer it is channeled. You channel the full 6 seconds you get a fat freaking meteor and more burst. You channel for one second you do baby damage.
Then, INCINERATE should become DRAGON’S BREATH. Make it a frontal cone fire breathing ability that puts people at max burn stacks, and offers some decent burst/usability.
Right now every ability firestaff has is so bad.
Flamethrower is OK I guess versus low skill cap players but high skill cap players just punish it. Burn stacks need to do 8-10% damage to be viable. because right now they are just not it chief. They are just outhealed hard or cleansed.
Burnout also should be instant just like charge, just like net shot, just like all these other abilities. Just like evasive shot.
The fact that people are arguing firestaff is fine are so delusional and clueless it’s not even funny.