All three are pointless and change nothing no matter how much or how many you do or have.
All three are not to be considered new content but somehow took the place of new content.
Could be 625 in every slot after running 10,000 mutators. It’d be the same gear I was already wearing- with no notable changes to it other than a number going slightly upward.
Cookie Clicker is what should be played if the only desire had is to Click and watch numbers raise.
All the introduction of mutators changed was how annoying making a group is and how high strung the Opener would be over their risked resources. To run the same dungeons we’ve been running at cap.
Not even a refreshing re-run of something we haven’t had in a good while if you’ve been at cap level, like Amrine or Starstone. The same two dungeons we were stuck running at 60 already.
They did add new Mechanics to these expeditions. " Not saying that it is hard or anything"
But technically it is newer content.
Questions is, Is it enough?
That isn’t toxic at all - BUT after explaining exactly that and the fact that everyone can make the same number of orbs until I’m blue in the face I still have a lot of in-game associates who are raw over not being invited to every group or run through everyone else’s orbs.
^-- that malcontent is the toxic part. Its not as blunt as what I imagined you pictured at first: someone too low gs to meet the recommendation being salty about a group declining them.(Agreed that its perfectly reasonable to decline that person, whether I’m a fan of GS or not.)
Do you mean Voidbent? If so, sure I have had a voidbent set for some time that 3 pieces could be used for about any build but thats not really the point here.
and regardless the point was he reused 2-3 of his main weapons armor set which reduces the amount of umbrals needed when he goes on any of the builds he listed at 510+
its a good use of armor and so he didnt need to upgrade as much gear with umbrals.