Faction Domination - the actual issue

Below is Amazons statement to Faction Domination but that alone is a rather narrow perspective if you ask me…

The real issue is that their 10 man rule for war/invasion is circumvented by the kick function as there is no cooldown or limit thus companies kick until they have only their own and only the best thus they get to pick 50 rather than 10 which skewers balance for attack & defence so a strong comp wont risk loosing.

they could expand the pick rate to 25 and then have a 5 min. kick cooldown, and those kicked would recieve 5-50% of the reward depending on how long they where in the battle.

Incentivizing Players to Join a Less Dominant Faction

To help balance factions we currently have 2 mechanisms in place. First, we give underdog factions extra influence to give them a better chance at earning the right to declare war. Second, we do not allow players to switch factions to the dominant faction. Very soon, we will be reducing the time between faction switches from 120 days to 60 days, which should help move some people into underdog factions.

We are actively discussing ways to incentivize players to join less dominant factions, but we don’t have a plan or time frame yet. A couple of the options we have discussed are gameplay buffs to underdog factions or a more target incentive to groups within the dominate faction to switch over for rewards if they successfully capture territories. Let us know what you think would most incentivize you!

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