Hey folks, here is another thread for ideas to enhance and improve the faction missions GUI. This thread kinda requires me to make edited images to show what I am talking about, so bare with me…
Right now, and all the way back to launch, all players have only been able to leave town with a max of three factions missions at a time, for either playstyle, and while the PvP folks could leave town with a maximum of 6 faction missions at once, they would have to take 3 of each. This is unfair to PvE players, as they can never get 6 missions at once, no matter what, so fixing this would need something like, PvP players can only pick one type of mission at a time, and thus also be allowed just there missions per trip to and from town (I would hate to see this method used, as why force players loose the option to take more than three missions at once, thus wasting the players time), and would much rather have the GUI simply allow any player to pick 6 factions missions at once, thus making both playstyles have equal access to the FM of their own particular interest.
One way I would make this change, is simply put a three stage switch into the GUI, where a player could select the following three options:
- All PvP
- Mixed
- All PvE
This way, the current graphical user interface would represent the middle setting, and moving the switch either left or right, would allow for the mission selection to be all one type of mission.
I would see this as a balance/QoL improvement to be done ASAP, to level the playing field and improve player satisfaction.
Now first off, what if this were what players saw in the GUI for the faction missions instead of current?
If you cannot see the difference, here is a close up:

This zoomed in and edited image is my attempt (however crude and makeshift it may be), to show a notional 3 position switch, where a player can select what playstyle of faction missions the RNG would be allowed to generate, showing the center position, which is unlabeled and is to be taken as the (current only option) of mixed missions, and I invite folks to picture the purple box as a moveable button, and it being able to be ‘set’ to the left - center - right positions, to allow a player a simple and easy way to get the kind of missions they are interested in.
As the game already allows PvP playstyle characters to leave town with 6 FM, the game engine will not have any trouble being made to allow ALL players to leave town with 6 FM, and the only difference would be PvE players would not be being discriminated against any longer, and players of either playstyle could have all their faction missions of the type they currently desire to play.
More changes in the next post.
Let me know what you think of this idea.

