2 Mutation keys x5 = 10 per week, so you have to do everything silver+ to even reach mutation 10.
If you buy from others, i guess they will sell only M1, M2, max M3 level because if they are selling these keys it means they are not doing them.
Fix for this? make orbs tradable so you can start from what mutation you are rn (e.g. mutation lv 7). Why making them tradable is not a good idea? because teritory owners can just buy every orb and still get money back by doing them with guild while getting umbral and gear.
Best idea at least… is to either let us craft 1-2 keys and buy from faction vendor 1-2 keys in order to get 3-4/week. I prefer to buy 2 than to craft 2… because i prefer to grind faction and pay for the key at the vendor than to gather many mats…
Another one… Someone here said that you can still get 2 normal Laz and 2 normal Gen orbs x5 members= 20 keys + 10 mutation = 30 in total dungeon keys and you have enough PVE content for a week , but why would i still want to do normal dungeons if i already have the weapons and the reward left there is shit. In mutation you get umbral shards and better loot… this is the one everyone wants to grind. I mean I am at 590 expertise everything for few weeks already and i really don’t need normal dungeons… and i am a PVX player not a dedicated PVE…
Edit: now in PTR you get 1 more normal Laz/Gen from faction… but still not what we want…
Ill admit it is very hard to stay hyped for Mutations knowing I’ll only do them a couple times a week. I thought my company would have a reason to stop declaring war every day but it really just gives us something to do afterwards. At least with expertise we could spam dungeons (4 orbs per week), do chest runs or stock gypsum. For the umbral system it really feels like a side activity.
As it stands, I feel like people will be focusing on the loot from mutations, rather than meaningfully trying to upgrade anything. At the very least, a song and dance between acquiring 600+ pieces from mutators and deciding what piece your paltry number of umbral shards will be wasted on, because it will be weeks before any upgraded piece is up to par, and you may very well replace it before then. Sounds like a lot of rough decisions for gearing that you cant see around. I predict at least 30% of my shards will go to pieces I’ll replace. Maybe this is intended, but it sounds like a lot of hoarding and dumb luck.
I just want a path to gearing I can plan around that doesnt involve months. As a fresh character I can see what I need to craft 600 gear and I can pace myself to achieve that lofty goal. As a 60, I have no idea how I’m getting to 625. I need 600GS pieces to even begin getting to 625 by using shards to upgrade them. Am I suppsed to just upgrade everything to increase my expertise and get drops at a higher level? Do I just stack my shards until a worthy piece comes along? Am I supposed to do (optimistically) 10 mutators a week and hope I hit 610 by March? What does this system want from me as a player? And why add new content that can only be accessed for such a small portion of play time? I like everything except the timegate, it doesnt seem to mesh well with current gameplay or what players expected/wanted.
If you do this just leave the PTR up so players can actually play the content for more than a couple days a week. When this goes live and PUGs are failing keys, its going to feel really really bad knowing you just wasted your time/money/opportunity for the week.
For real, cool downs are such a bummer for dungeons. Like, we already paying for it too (which yeah i get that part) but i mean comon why is literally everything timegated in this game and only getting worse?
Just getting all you stuff to 623 (33k shards) will take way over a year if you only get 1 key (5 runs in low mutations) per week. Imagine doing that for second gear, or more or less 3 gears (corruption ward + ancient ward + angry earth ward) for each dungeon + PvP gear.
well you only need 623 for doing gold on every piece So the 33k are measured for the bare minimum gear needed for M10. I wanted to show with the most advantageous example how horrible the timegate is.
Etc 7 days? Stop global cooldown dont have sense…to much tuning CD.
it is not possible to set so many limits. If Ags releases a game without High end content it cannot castrate the game in this way to slow down the players in the progression of the game. it seems to me a continuous fail of AGS. DRILLING.
thread was created 8 days ago, and we still don’t have a Dev answer concerning this issue.
-are the Devs fine with the grind needed to craft Expedition/Mutation Orbs?
-are the Devs not concerned in the slightest about promising more freely available keys, and being able to more frequently run Expeditions/Mutations, yet not keeping their word?
maybe i am wrong here, but i would expect more of a sense of urgency, to be honest.
Coders & Game Designers know it’s a shit take, but don’t even care bothering with the internal politics.
Higher ups want to do things “Different” switching plans all the time based on how brown the turd was when doing their morning poop.
Lead Game Designer probably is between the chairs, and fed up with the game since it’s constantly going from Nagging Teams to Irrational Higher Ups to Mad Community and Spicy press.
QA is non existent, cheapest of cheapest, 0 value “tester”
Automate all the shit to not have to hire anyone, making decision based on “date science” only
Scared to talk about anything, therefore if there is a awnser it’s ALWAYS giving vague statements or one to two liners. Unless you’re willing to make a statement that could cost you your job.
Cheapest outsourced support doing a horrible job. Not reading tickets or ignoring them.
More then one of those statements of mine have to be true, otherwise this game would not be in the situation that the community feels that the devs didn’t even play the game except for a overgeared myrkgard run after they patched it easier.
You guys dont get it. Mutations are a no-new-content thing because new content implies a lot of works. If the new-not-new content has no cooldown or keys, you will dry it out in how much? 1 week? And then? I don’t like the business model, just trying to explain it.
… and i am really starting to wonder why they will not talk about this, or even better yet, announce changes.
my guess is the Devs are not allowed to make this decision themselves, and are having debates with management.
just watched the January Team update, this is what has been said about the Orb topic:
so, we needed a method of control of access basically because we want to make the rewards , uh, very valuable to players, so we want to make sure your time investment is equal to the reward that you’re going after.
so in other words, we have been mislead.
we will not be able to run them more often, the total amount of Orbs (including expedition entries) has not been increased.
and “time invested is equal to the reward” is next level deception.
farming orbs is not fun, takes too much time, and the rewards are severely lacking.
to be honest, i am more sad then angry, but this has been the last time i will let myself be fooled by empty pr-phrases and promises that we have been heard “loud and clear”.