Just getting all you stuff to 623 (33k shards) will take way over a year if you only get 1 key (5 runs in low mutations) per week. Imagine doing that for second gear, or more or less 3 gears (corruption ward + ancient ward + angry earth ward) for each dungeon + PvP gear.
well you only need 623 for doing gold on every piece So the 33k are measured for the bare minimum gear needed for M10. I wanted to show with the most advantageous example how horrible the timegate is.
Etc 7 days? Stop global cooldown dont have sense…to much tuning CD.
it is not possible to set so many limits. If Ags releases a game without High end content it cannot castrate the game in this way to slow down the players in the progression of the game. it seems to me a continuous fail of AGS. DRILLING.
thread was created 8 days ago, and we still don’t have a Dev answer concerning this issue.
-are the Devs fine with the grind needed to craft Expedition/Mutation Orbs?
-are the Devs not concerned in the slightest about promising more freely available keys, and being able to more frequently run Expeditions/Mutations, yet not keeping their word?
maybe i am wrong here, but i would expect more of a sense of urgency, to be honest.
Coders & Game Designers know it’s a shit take, but don’t even care bothering with the internal politics.
Higher ups want to do things “Different” switching plans all the time based on how brown the turd was when doing their morning poop.
Lead Game Designer probably is between the chairs, and fed up with the game since it’s constantly going from Nagging Teams to Irrational Higher Ups to Mad Community and Spicy press.
QA is non existent, cheapest of cheapest, 0 value “tester”
Automate all the shit to not have to hire anyone, making decision based on “date science” only
Scared to talk about anything, therefore if there is a awnser it’s ALWAYS giving vague statements or one to two liners. Unless you’re willing to make a statement that could cost you your job.
Cheapest outsourced support doing a horrible job. Not reading tickets or ignoring them.
More then one of those statements of mine have to be true, otherwise this game would not be in the situation that the community feels that the devs didn’t even play the game except for a overgeared myrkgard run after they patched it easier.
You guys dont get it. Mutations are a no-new-content thing because new content implies a lot of works. If the new-not-new content has no cooldown or keys, you will dry it out in how much? 1 week? And then? I don’t like the business model, just trying to explain it.
… and i am really starting to wonder why they will not talk about this, or even better yet, announce changes.
my guess is the Devs are not allowed to make this decision themselves, and are having debates with management.
just watched the January Team update, this is what has been said about the Orb topic:
so, we needed a method of control of access basically because we want to make the rewards , uh, very valuable to players, so we want to make sure your time investment is equal to the reward that you’re going after.
so in other words, we have been mislead.
we will not be able to run them more often, the total amount of Orbs (including expedition entries) has not been increased.
and “time invested is equal to the reward” is next level deception.
farming orbs is not fun, takes too much time, and the rewards are severely lacking.
to be honest, i am more sad then angry, but this has been the last time i will let myself be fooled by empty pr-phrases and promises that we have been heard “loud and clear”.
Yep, we have definitely been misled and drug along with a carrot on a stick under the pretense that we’ve been heard. Nope, not the case. This excuse they’ve made for themselves is not valid enough, as there is ZERO reason to time gate and limit access to content that has ZERO effect on the grand scheme of things. Running an expedition doesn’t suddenly cause say, Everfall to stop being invaded or change some mechanic out in the open world. Expeditions are entirely self-contained, isolated regions of the game world that should NOT have any form of gating on other than “If your level is too low, you can’t enter.”.
Watched the Dev Video, maybe they heared us not as “loud and clear” as we hoped.
Mutation had the chance to bring player back to the game. I am not sure if people that come back are willing to grind 3 hours for the normal key, and than another hour for the mutation key. Sounds not inviting at all.
Remove Orbgrind, add a leaderboard (global, server, guild), and people will play.
Unlikely. We have been saying, for weeks, that Orbs need to go or reduce price or remove timegates. None of it has been addressed by AGS. None. They plan to add some stuff to the faction shop but with a one a week timer and make some mats tradeable. But how will that address time gates? How will it address the grind for mats craft the orbs? Very little.
Still a week time gate and still a shit-load of mats to craft these stupid orbs.
I dont think AGS fully understands how long, and how much effort it takes to farm 4 orbs a week.
I also dont think AGS understands what it feels like to spend those 20 hours of farming, use your 4 orbs, then walk out with nothing. literally nothing.
AGS has no respect for your time, all they are doing is buying time for themselves.
To further spit in your face they are going to reduce mote costs on the orbs by 30, to put that into perspective you will now have to gather 2 less mineable’s of every mote type to make your orb. ETA on mining those? 3 minutes.