To avoid steamrolling scenarios where a single faction takes over everything, I propose allowing faction transfers that:
- Cost either real or ingame currency, or both
- Cost to be proportionate to how much territory the destination faction owns. The more it owns, the higher the cost for transfer
- Make transfers to factions that own almost nothing to be free
This idea comes from my current situation where I’m stuck with a faction that’s dominated by a singular ethnic majority and I hate to be a part of that group. I want to join the losing side and help them win, but I’m stuck for 4 months before I can transfer which is ridiculous.
Thanks for listening.