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Possible compensation solution
- What is your character name in New World: SKPenguin
- What server/world did you experience your issue on: El Dorado
- Describe the issue you are experiencing: Did not receive any compensation from when bags and tools were bugged at 600 Gear score on brimstone release. compensation was supposed to be given on 11/09/2022 but i did not receive any.
- Is this a bug? (If this is an exploit, please follow the steps here: [Dev Blog] How to Report Exploits - Updated)
- (if a bug) How did the issue affect your gameplay: Lost around 400k worth of gold in mats
- (if a bug) Were you able to recover from the issue: NO
- (if a bug) Please include a screenshot or video of the issue that you have experienced:
- What are the steps to reproduce the issue as you experienced:
- When did this happen? (Date and Relative time; please include your timezone) Original Bugged happened 10/18/2022. Second failed legendary craft still applies
I would like to add something that was not considered for the compensation. While people were able to craft legendaries, there was a second bug that was not considered during the brimstone patch. Chances of getting a legendary rolling 595-600 should have been 1/6. But during the bug when making almost 30 bags, i only got 1 legendary, and there was several reports of people not rolling legendaries at the rate they should be when choosing 1 perk during the bug. Asking people and my own experiences, chances were not 1/6 as they generally should be with max sets, and buffs. To add, there is also currently a bug that will say craft fail, and this craft fail only applies to legendaries and non equipment crafts, made multiple epic equipment and during the 2-3 times a legendary was suppose to appear a craft failed message would appear, and normal crafting right after more epics, after around 20+ crafts I relogged and it fixed the fail crafting message, and also was able to craft legendaries.
A possible Solution to compensation would be to compensate people 1 legendary bag for every 6 bags they crafted, based on the chances of getting one, or even 1 for every 10 would be acceptable to most. Capping the limit at 3 -5 bags would also be acceptable to most, since that’s enough to fully equip oneself and or recover some gold.



