'Fake' Dodging due to attack cancelling - EXTREMELY CLUNKY

As it stands now on the PTS, you are able to use dodge to cancel many attacks, but it is not an actual dodge, you are just able to use the dodge key to cancel an attack, but must click the dodge key again to actually initiate a dodge.

this feels horrible, one result that requires two inputs, in an average fight this is going to be an extremely clunky and infuriating reason players will be dying when they think they have initiated a dodge

no idea how they can fix this besides either removing the ability to cancel attacks or actually dodge the player when they click dodge, im not partial to either fix but there HAS to be a fix to this…

To absolutely no one’s surprise, the implementation of these attack canceling changes on the PTR is a buggy nightmare. I have no confidence that this team can actually get these changes working in a month’s time.

wouldn’t that be the reason for the ptr? only start complaining if it makes it to live.

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