The fall damage in new world needs to be based from meters.
The Equip load of light, medium, heavy will add more fall damage percentage to the character.
Example: The player has max health
The light armor would do 10 percent fall damage to the health
The medium armor would do 20 percent fall damage to the health
The heavy armor would do 30 percent fall damage to the health
The different heights the player jumps off these percentages would apply to their
respective loadout.
Heavy armor fall damage:
jumping from 20 meters would do more fall damage than jumping from 10 meters.
Example
Fall damage would have 4 rankings of fall damage:
heavy armor jumping from a height
- 10 meters would do 30 percent health damage
- 20 meters would do 50 percent
- 30 meters to 80 percent
- 40 meters 100 percent health damage the player wouldn’t survive
the light and medium load-outs would take a lesser percentage of fall damage.
Fall damage showcase: vitality - dexterity
Pvp arena maps with fall damage:
In PVP arena zone maps with towers and bridges, players would have limited room to play PVP.
players would verse on a bridge, when they fall off they would take fall damage.
PVP arena map tower and bridge:
small zones making space for pvp limited: players would take fall damage should they fall
gemstone perks for stamina recovery speed and additional rolls, hops,side steps:
Stamina regen (recovery) for each loadout:
The stamina recovery speed should be different
for light - medium - heavy load-outs
players can use items and rings ( perks to boost their stamina recovery speed)
Stamina recovery showcase
Stamina meter: Letting players increase their rolls - hops - side steps
In new world each loadout can roll, hop, sidestep a step number of times
Light armor player can roll 3 times
Medium armor can hop 2 times
heavy armor can sidestep 2 times
Increasing stamina recovery and roll count with armor gemstone perks:
In new world players should be able to use perks to increase their roll counts
with armor gemstone perks. The armor gemstone perks would be slotted into the armor to gain the buffs of stamina recovery and stamina roll.
Example: Stamina roll increase
increasing the light player’s roll count to 4 to 5 with gemstone perks
each gemstone perk would give the player 1 additional roll.
Example: saphire gemstone perk gives the player 1+ additional roll
this gemstone would be slotted into the armor’s gem slot.
Max roll limit for players:
The max roll increase would be set to 10 ( players can max out their roll to 10)
medium and heavy can use the perks to increase their hops and side steps.
Example: Stamina recovery increase
The light-medium-heavy equipment loadout in new world
should have different stamina recovery speeds.
Light player stamina recovery would be faster than a heavy player’s.
These armor gemstone perks would add more seconds to the base stamina recovery speed
in new world: Making them recover their stamina faster.
The gemstones with more seconds are rare than the gemstones with fewer seconds:
gemstone stamina recovery:
2 seconds increase to stamina recovery
4 seconds
7 seconds
9 seconds
These stamina recovery gemstones would have a negative effect:
The gemstones with powerful buffs would have a powerful debuff.
10 seconds stamina recovery but the player loses 20 percent health when equipped
12 seconds stamina recovery but the player takes 20 percent more melee damage
etc
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Extra pve feature changes Dungeons:
New world tuning orb can be used to generate extra loot or loot rarity chance drop. Not an obstacle for players to enter dungeons.
Acquisitions of tuning orbs: can include faction tokens or pve and pvp, log in reward randomized etc.
relics opened to give loot to players:
relics are boosted to increase the chance of the rarity of loot:
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stamina recovery items: consumables - shields - rings - weapon skill:
stamina recovery buffs can be for seconds or unlimited
stamina explained: stamina rolls can be increased by leveling endurance meter max is 10 rolls




