Character: Whetol
Server: Maramma
Issue: permanent fast travel fail
b/e: Is bug
gameplay: cannot fast travel
recover: no; restarted game; died by drowning; died by monsters; tried inn, tried house, none worked.
video: your site does not allow video uploads.
steps to reproduce: die a lot in open world pvp around east Reek fort; spawn at Melpomene; fast travel to Death Delay; always fails first time; fast travel to Death Delay again success; repeat ten times (die, spawn, ft fail, ft good); die again east Reek fort; spawn at Melopmeme; pay MB house azoth to reset; attempt to travel to MB house; fast travel fails; fast travel forever broken.
when: 2022-07-27T20:00
EDIT: fast travel is working again after AFK disconnect
This is getting worse - can’t recall to any home, recall to inn, nor fast travel to any location - town, shrine, event - keeps giving error fast travel failed
I have this happen to me constantly and it’s usually after I’m returning back to the open world from doing an OPR. It’s like my feet are under the surface when I load back in. I have to log out and clear temporary files to clear the bug. That always fixes it until it happens again.
Thank you for the additional information! I am so sorry that this bug is getting worse.
@PrinceFin - it’s great to know that there is a temporary workaround for this bug, but I’m sorry that you have this issue as well! We appreciate the information.
You dont have to clear temp files or anything, just log out for 3 minutes and then log back in to reset your character state. This has been a bug for quite some time, you better get used to it and see it as part of the game you bought for real money, I highly doubt they will be able to fix it.
Second time this has happened to me now. Just logged off for well over 5 minutes to fix and it didn’t help, I immediately got stuck in the loop of fast travel failing AGAIN.
Seems to only ever happen to me when I log off for the night at mountainhome outpost.
This happens to me fairly regularly for whatever reason in mountainhome. I haven’t noticed a connection to porting in from an instance as I rarely get pulled in and usually pull others however, for whatever reason I’ve only had this happen if I try to port out of mountain home an donce it happens the only fix as staited log out, repair files, then it works.
This is a top priority issue we’re currently working on! Not ideal, but if this occurs, logging off and staying offline for 3+ minutes should allow for Fast Travel to work again when you log back in.
This is game breaking with merges. Logging out on orefena often results in waitin 10 minutes in que.
I would suggest queing release of online space. Allow a player a grace period to log back in and skip the que back into their original spot. Like 5 minutes.
Technically speaking this would only make the first person wait the buffer after that true open space would open at the same rate as it does now.