This will be a list of all the feedback i got for the game, on what needs improvements, what needs to be fixed and a list of bugs discovered that are game breaking, atleast in my opinion.
Feedback Combat
-Combat needs to be smoothened out, at the moment it is abit clunky.
It feels abit like Guild Wars Origins or Warzone when it comes to controlls, it’s just WAY less responsive, making reacting to actions a clusterbuck rather than skillfull.
-Hit boxes seems abit all over the place at times, arrows and ice gauntlet shots often go straight through someone, this might be the projectile hitbox as it doesn’t seem like raycasting is an option when you got gravity on the arrows.
This is super important as headshots makes a difference.
-Bodyblocks in this game is so wierd, and doesn’t feel very natural for an MMO.
Especially when tanking you get pushed into a wall whenever your blocking, causing you to either tank the mobs in a really wierd way, or get pushed into some corner you now can’t get out of, and/or get stuck in the corner.
It feels abit like those old N64 or PS1 games where some A.I’s would act abit wierd and start running into each other pushing one another into the walls.
Feedback Talent, equipment and Statuseffects
-I am abit confused as to why you went with your own terms when it comes to things like stuns, interrupts and effects like that.
I am lvl 46 now, and i am stil not sure what stagger is, is it a minor knockback? a tiny stun? an interrupt?
I’ve figured partially what Grit is, but even when i got grit on some of my skills/spells i am stil able to get interrupted by some effects.
Can’t we just have normal names for effects like this?
Every other game uses “Stuns, Interrupts, Static, Silence, Freeze, Frozen… etc” it’s so much easier to use terms everyone knows, rather than going through the New World dictionary every day just to learn basic terms all over again.
-Talents should synergize with one another, even from sepperate weapons these talents should synergize making the weapons combos more senseable and gives alot more room for different builds that actually has effects.
This would also reduce the amount of questions as to what you can apply, can’t apply and what remains after switching weapons and what doesn’t.
We also need WAY more variety in talents and spells, WAY bigger talent trees.
At the moment it just feels like your forced into a single build if your doing one job, and another if you do another job.
Rather than being able to experiement and find fun builds, i feel like a computer waiting to push the right buttons in a forced build.
-Shields is something that has caused alot of confusion thus far.
It seems like sort of a trinket spot, but apparantly it is not.
It has some effects but doesn’t?
I get alot of mixed answers when it comes to shields, one of them being that all the shield stats only apply if you run Shield + Sword, but some effects on shields stil remain.
Also shields add to the weight, so if your gonna have sword as an off build choice you will need to take off your shield and keep that in your storage along with the sword?
It’s just confusing, and making shields get random stats like Int or Focuz just gives more confusion to this whole matter.
Imo this should be a weightless Trinket spot for additional stats, then give an option to not show it for those that don’t wanna show it, it just seems so odd where it is.
The positive part of it is that visually you can have a sepperate look on the swords and the shields rather them being a combo of 1 weapon with 1 visual.
But besides this it’s a confusing wierd spot.
-Great axe has some non-sensible talents like Whirlwind.
As this skill can’t be gritted and pretty much every mob has some sort of stun or interrupt of sorts so i have never been able to actually pop off 4-7 spins.
Same goes for PvP as this gets easily interrupted.
It acts as a skill that should be usefull when pulling large packs of 3+ but simply can’t be used if you’ve pulled more than 1 mob.
Feedback overall gameplay experience
This is a light transition over to the next topic which is bugs.
The game has so many at the moment, even those that get’s patched out like the mining bug stil remains on alot of the mines, and now for the first time yesterday on some of the skinnings.
These are things that needs to be adressed quite fast, i think you have the audience now, for it to remain the game has to feel proper onward.
It’s quite game breaking as when you only have 3/6 spells/skills to manage and one of them doesn’t work, then essentially 33% of your spells is not working.
The best parts of the game this far which truly sepperates you guys from the rest has been the RP elements, and the generall looks of the game.
The armor looks fantastic (Ignoring the mage faction armor).
The housing and furnishing is such a fun and well wished part of an MMO that should have been in every MMO from the get-go.
WoW really messed up that part with the garrisons that everyone thought was gonna be a fun way to get your own house and show it off, instead of turned into this daily quest nightmare.
I have mixed feelings about the houses being a part of questing and combat although i get that it gives an incentive to actually buy them, and buy large ones.
There is just so much potential in this game, and i’d rather see this succeed now than moving on to another game in the years to come.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bugs i’ve discovered so far
Ice gauntlet
-Ice Spikes sometimes trigger on it’s own causing the path to be shorter than intended.
It will trigger on room entrances as they have a little ledge, and will often trigger at the opening of a combat if you havn’t been in combat for acouple of minuttes.
-Ice Storm Doesn’t apply ultimate chill properly, this has been adressed previously but needs a fix.
-Entombed doesn’t always wanna break, nor does it wanna explode like it should.
Alot of the times i found myself just stuck inside the tomb til the timer runs out.
-Basic attacks, alot of the basic attacks just flies top right for some reason.
Looks abit as if it hits terrain and bounces off it, it’s super wierd and causes alot of basic attacks to miss.
-Ice gauntlet has locked my keys when i get hit several times in a row.
If i pulled 3+ mobs using the icegauntlet then ran away, the ice gauntlet locked me from drinking potions, eating, switching weapons and using abilities.
This would often kill me when i was trying to kite mobs.
This is the only weapon i have experienced this bug with.
Firestaff
-Pilar of Fire casts on your own position at the start of combats after not being in combat for acouple of minuttes, the same way Ice Spikes does.
This seemed to become an issue after picking the Fire Rune talent.
-Fireball, this could be a hitbox issue but the fireball does VERY often go straight through enemies, in the end i managed to make this work 90% of the time by hitting their feet.
But this would also sometimes cause me to hit the ground instead of the enemies directly, essentially making my “Catch” talent useless 10%+ of the time.
Great Axe
-Gravity well sometimes won’t gravitate the mobs.
Sword and Shield
-Taunt acts wierd, if the enemies have already decided to do an action like using a skill on a team mate, then taunting won’t make them move towards you instead.
Instead the taunt just gets ignored leaving you to run after a mob you’ve already used 1 of your 3 spells on, which had no effect.
And again when you have 3 spells to use, they all better work.
Even if a single spell on WoW 200 spells didn’t work a mass drama would act out as the game would be broken.
And that would then be 0,5% of the spells, here every spell is essentially 33% in most builds.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ending my post
As an ending to this long post i wanna say.
I overall enjoy this game, as this isn’t a hate post, it is feedback and criticism.
And i find the mechanics of the game really new and fun although it being buggy.
I am posting this as i hope it will help the game and not bring it down, despite this being my personal opinions on things.
-Ngin