Feedback from 141 hours played to quitting

Considering all the bugs in this game it’s quite possible you’ve experienced a glitch while healing.

Hope you finde a game you can enjoy!

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I can agree with some of what you said and I think I even know what quest you mean being behind a wall. Lucky me, I had two others show up and assist with the mob. I also out leveled it when I got there but due to the mobs respawning faster than I could kill the elite mob, I was getting my butt handed to me. Had the other two not shown up, I would of been stuck there for hours trying to find a way to fight the elite and not pull the respawns. I am a healer so I could sustain myself just fine against a few mobs, but some of the tendrils attacks hit hard and stagger so it was making for a rough time.

I also don’t agree with dungeons being part of the main quest line. Then again having to make tuning orbs to even run dungeons is a turn off. After I run a dungeon once I am not going out of my way to create more orbs, especially when they aren’t cheap to make and take time to do. People aren’t finding the gear to be worth the grind.

I have only found a few issues where things were floating or displaced. One was a mining location in Brightwood, the other I just found a floating chest 10 feet off the ground in Ebonscale right on the edge of the map with the unreleased zones. Otherwise I have seen some clipping and walking through rocks that I should be walking on top of. Nothing seriously game breaking though as I have seen these issues in every mmo I have played. As others have mentioned, you can’t heal a flagged player, I agree there isn’t enough incentive to flag when solo due to many other pvpers running around in large groups. Then again, if you make PvP flagging too good you will feel required to flag and then be spiteful for it.

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only 141 hrs?

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You rushed thru content to reach lvl 52 in 141 hrs may be part of the problem. Slow down and enjoy the journey next time maybe. I have ~ 200 played since launch and am lvl 23.

Also, they fixed it a couple of yrs ago that unflagged healers can’t heal the flagged.

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I don’t think over moderation is the reason people use discord mostly. It’s been like that for a while now. Every guild requires you to join their discord and everything guild related is talked in there. Sometimes even guild chats are empty because everyone is in vc

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game’s been out for a few weeks. You’ll regret deleting that character a few months from now after a few content drops/patches.

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I’m not sure what I rushed through. I read all of the quest dialogue, my gathering skills were all almost 200 and I had most of my trade skills trained past 100 - 150 with the exception of furniture and weapon smithing. Fishing was even past 60 with all of the fishing quests completed.

Participated in multiple wars, did world PvP, explored every inch of the map in zones that weren’t full of enemies that would one shot me, ran faction and town board quests, etc. etc. - there wasn’t really any content in the game I hadn’t experienced.

Sounds like you spend a lot of time doing nothing in the game or leave your game open while AFK a lot?

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Nah, spending a week grinding a new character up is nothing. I would rather that spot be free’d up for someone that wants to play the game now on my server.

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I don’t know what to tell you. There are absolutely people who refuse to use the chat systems in game because of the over moderation going on/potential of being mass reported for nothing. This is how the communication culture on my server was. We had people get flagged for renames because their name was “Divorce47” and people in game chat openly admitting to mass reporting them to make it happen.

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Overbearing moderation?

I can only imagine what the ppl you play with are saying because I’ve said and have seen ppl say some crazy stuff and didn’t get muted or anything.

Sooooooo

Hmm

Yeah this is happening more and more as time goes on. I have and use Discord, and don’t have a problem with it per se, but I can’t stand this trend and won’t join any group that requires it.

As a healer, I can confirm this as I have actually tested it to see if it was possible.

You can check other markets in a dropdown at the top of the market screen.

Healing definitely is overtuned. Same for AOE in general. 50v50 has these massive death balls.

Also, not having a setting to always see your party’s name plates in the midst of the chaos is a terrible oversight.

Agree on the not seeing party’s name. can be rough

Deleting your toon then coming in here to tell us about it does seem a little dramatic. I think there should be a thread called “My Story: Why I quit the game” where everyone can go and write about what they disliked so much rather than starting new threads each time. It’s not that there aren’t some good stories, but layering the drama on top of the good feedback (if it exists) makes it harder for us [that plan on staying] to read.

Most of your points are inconsequential for this early in the game. Nodes floating in the sky? Seems like an easy fix. Can’t find a group for a level 45ish dungeon after 10 days? Well, that’s what you get for getting to level 45 in 10 days…

Some points I agree with that probably have their own thread elsewhere:

  1. Civil war, should totally be a thing. I agree. We should be able to usurp bad governors within our own faction.
  2. Seeing the town ledger. Yes. No reason to hide this.
  3. Mob spawn rates. Yes, they need to get toned down quite a bit.

Sorry to see you go. Have fun in your next game.

Deleting the character was a consequence of developer decisions, perhaps I wasn’t clear enough in that. I did it with the intent of freeing up a spot on the server as new players cannot roll there, and I have no problem with spending a week getting a character back up to where I was should they release content I think is worth returning for.

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Look at is as a single player game with 30 levels that you completed in 141 hours and cost you just $40.

**

Get gud. LOL.

160+ and counting, never in a que! bwahahaha.

edit for the most part, I DO agree with everything you’re saying. This game is NOT gonna last much longer in it’s current state, and the first “patch” they released was a 5 line long fiasco that didnt even fix 3 of the 5 things they claimed to have “fixed.”

They better have a MASSIVE patch very soon or there’s gonna be a flood of people heading for the doors.

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I’m not the type to measure the value of a game by time spent playing it, but I can understand the mentality that would lead a person to thinking that’s a good metric to go by I guess.

I measure a game by overall experience and whether the content advertised was provided and delivered on.

If the game was a level 1 - 35 encapsulated story that had some kind of satisfying end I think I would be very happy with it. Having incomplete systems and MSQ that starts to spread out across 3 quests every 10 levels, as well as nonsensical storylines that diverge from their original plot is just kind of “eh”.

The main issue is that it leaves everything feel incomplete without good closure around the journey.