game’s been out for a few weeks. You’ll regret deleting that character a few months from now after a few content drops/patches.
I’m not sure what I rushed through. I read all of the quest dialogue, my gathering skills were all almost 200 and I had most of my trade skills trained past 100 - 150 with the exception of furniture and weapon smithing. Fishing was even past 60 with all of the fishing quests completed.
Participated in multiple wars, did world PvP, explored every inch of the map in zones that weren’t full of enemies that would one shot me, ran faction and town board quests, etc. etc. - there wasn’t really any content in the game I hadn’t experienced.
Sounds like you spend a lot of time doing nothing in the game or leave your game open while AFK a lot?
Nah, spending a week grinding a new character up is nothing. I would rather that spot be free’d up for someone that wants to play the game now on my server.
I don’t know what to tell you. There are absolutely people who refuse to use the chat systems in game because of the over moderation going on/potential of being mass reported for nothing. This is how the communication culture on my server was. We had people get flagged for renames because their name was “Divorce47” and people in game chat openly admitting to mass reporting them to make it happen.
Overbearing moderation?
I can only imagine what the ppl you play with are saying because I’ve said and have seen ppl say some crazy stuff and didn’t get muted or anything.
Sooooooo
Hmm
Yeah this is happening more and more as time goes on. I have and use Discord, and don’t have a problem with it per se, but I can’t stand this trend and won’t join any group that requires it.
As a healer, I can confirm this as I have actually tested it to see if it was possible.
You can check other markets in a dropdown at the top of the market screen.
Healing definitely is overtuned. Same for AOE in general. 50v50 has these massive death balls.
Also, not having a setting to always see your party’s name plates in the midst of the chaos is a terrible oversight.
Agree on the not seeing party’s name. can be rough
Deleting your toon then coming in here to tell us about it does seem a little dramatic. I think there should be a thread called “My Story: Why I quit the game” where everyone can go and write about what they disliked so much rather than starting new threads each time. It’s not that there aren’t some good stories, but layering the drama on top of the good feedback (if it exists) makes it harder for us [that plan on staying] to read.
Most of your points are inconsequential for this early in the game. Nodes floating in the sky? Seems like an easy fix. Can’t find a group for a level 45ish dungeon after 10 days? Well, that’s what you get for getting to level 45 in 10 days…
Some points I agree with that probably have their own thread elsewhere:
- Civil war, should totally be a thing. I agree. We should be able to usurp bad governors within our own faction.
- Seeing the town ledger. Yes. No reason to hide this.
- Mob spawn rates. Yes, they need to get toned down quite a bit.
Sorry to see you go. Have fun in your next game.
Deleting the character was a consequence of developer decisions, perhaps I wasn’t clear enough in that. I did it with the intent of freeing up a spot on the server as new players cannot roll there, and I have no problem with spending a week getting a character back up to where I was should they release content I think is worth returning for.
Look at is as a single player game with 30 levels that you completed in 141 hours and cost you just $40.
**
Get gud. LOL.
160+ and counting, never in a que! bwahahaha.
edit for the most part, I DO agree with everything you’re saying. This game is NOT gonna last much longer in it’s current state, and the first “patch” they released was a 5 line long fiasco that didnt even fix 3 of the 5 things they claimed to have “fixed.”
They better have a MASSIVE patch very soon or there’s gonna be a flood of people heading for the doors.
I’m not the type to measure the value of a game by time spent playing it, but I can understand the mentality that would lead a person to thinking that’s a good metric to go by I guess.
I measure a game by overall experience and whether the content advertised was provided and delivered on.
If the game was a level 1 - 35 encapsulated story that had some kind of satisfying end I think I would be very happy with it. Having incomplete systems and MSQ that starts to spread out across 3 quests every 10 levels, as well as nonsensical storylines that diverge from their original plot is just kind of “eh”.
The main issue is that it leaves everything feel incomplete without good closure around the journey.
hmm so 1stly dungeons relying groups and being part of a main quest are fine. this is an MMO it should not be entirely soloable if you dont like that then so be it but to me it kinda ruins the essence of an MMO when they start pushing that the whole game can just be done solo as you may as well go play skyrim then.
visual issues ok those im seeing and some land placements could do with some work.
healing isnt that much of an issue when you actually have people not being braindead, so many ways to counter mass healing balls of players yet people arent realising(hatchet infected throw have 5-10 players on other faction throw these at the healling balls of players and watch there healing fall apart)
chat is fine you can just hide everything if u with with the channel settings and never see it as for moderation ive not seen any cases of that at all so god help the people in your server.
I can’t believe there isn’t an easier way to share quests with friends. This game fosters solo play 99% of the time, only to force you to find a group at different times.
Legendary weapon quests should have their locations in the same order, so people can form a group and do the quest for their weapon.
The Trading Post sorting features are terrible. I would like to see fire staves with 20+ int and a bonus to fireball…Not possible currently.
Farming for crafting is really, really time consuming and refining agents is extremely hard. It’s a grind most people won’t do.
I think you’ll see at least half the people gone in 3-4 months. We need to be able to share quests, form a community. There needs to be Wars for people who play during the day, not just for the people who play “prime-time”. Silly stuff like this.
I don’t actually agree with the issue of needing others to accomplish quests, but then again my issue with this game and every other since Everquest 1 is that MMOs have turned their back on creating an MMO that needs others. Due to the fact games have done this, I can agree that dungeons probably should not be part of a main questline, but areas where teaming up with another player or two should be a bigger part of the game
My gripe is not actually with the dungeons being required to progress the mainstory quest - but with the entirety of the rest of the game not requiring grouping save for two quests, which seem to be intended to be completed solo but are not properly play tested and/or too hard due to the current respawn rates.
There is not consistency.
If the game had shown itself to require grouping from the onset I would have skipped out on it entirely, but that is strictly because I am disabled and cannot do long game sessions without taking frequent breaks - and so grouping makes me feel that I am wasting other people’s time.
The issue is definitely in the consistency, the overwhelming majority of the game can be done solo. Locking main story quest progression behind dungeons is going to lead to people not being able to find groups as the player base levels out and establishes itself at 60.
Your difficulty finding groups for quests is likely due to low pop server choice and leveling faster than everyone else.
On the server I’m on its non stop depths LFG spam in recruitment right now.
Take it easy, hope you find a game you enjoy.
