[Feedback Megathread] Weekly Update 1.1.1

Introduction

Hello, this is my feedback after 1.1.1 update, and it includes all my thoughts about the current state of the game.
I used to be an end-game player in Elder Scrolls Online. I pushed Raids content in this game really far away, getting almost every hard achievements. I really enjoy theorycrafting when it comes to PvR and PvP.
What I like in Elder Scrolls Online compared to old games like World of Warcraft is the very dynamic combat system : you can cast 1 light attack and one skill per second, you can dodge/block/barswap at any time.
The reason why I changed to New World is how this game requires skill : except for some healing abilities, every other spells cannot be auto targetted and you have to aim all the time.

My character

My character name is Coelibri, and I’ve been playing New World for 642 hours. I play on a low/medium pop called Dry Tree server.
I mostly used rapier bow build, although I tried many other builds, rapier/bow is my favourite one.
I have 300+ dexterity and 150 constitution and I am using light armor.
I chosed light armor because it feels the right choice when it comes to 1vX. It is a great tool to run away and kite my opponents.

My gear score is around 550, my watermark for clothes is above 590, weapons between 585 and 535.

Combat system

I did more than 500 duels, against a lot of variety of builds.

Ping

Today I feel like the game is less responsive than ever, my arrows touch my opponent while he is dodging and it is the same for me when I am being hit.
I see people not moving then move super fast.
I use riposte (rapier skill) right before shockwave (hammer skill that stuns), the riposte goes on cooldown, I hear the noise that it worked, but it actually doesnt and I get stunned. This is happening more than often.
I would expect a high quality regarding server ping, and it is not the case. Worst situations can be encountered when you duel close to a city, in wars and in outpost rush. This is making range builds less efficient, especially for bow users because of arrows travel time.

Light Attack weaving with spells

Every spells should be possible to cast right after a light attack. If some weapons does not allow it (which is the case of the bow after patch 1.1), then it is a huge disadvantage aganinst the enemy.

AoE abilities

There are tons of AoE abilities that are very slow to cast. Enabling a smartcast option in the settings is a top priority. Otherwise some skills are just left behind other that are more responsive. Most of the game I know have an option for smartcast, where you can cast an ability immediately where your cursor is targetting.
The fireball from firestaff tree is a super great tool because it is an AoE spell that doesnt require to be casted twice. Please make the possibility for every AoE spell to be casted like the fireball.

Bar swap & roll dodge

Bar swap & roll dodge should be animation cutting tools like in Elder Scrolls Online, cutting too early could cancel the cast of the skill, and cutting after could end the animation after impact. This will benefit for everyone and make the game more enjoyable.
It should be written for every buffs that you can get, if you still get the buff when you bar swap. Currently some buffs work on both bars (like Archer’s speed), and others do not (like Dodge and Weave).

Armor

Armor amount is a hidden mechanic that prevents people to theorycraft their build. Please add information about how much armor gives how much percent of mitigation.

light armor roll dodge cost is 50
medium armor roll dodge cost is 40
heavy armor roll dodge cost is 50

This is not written anywhere and I believe light armor roll dodge cost is not balanced compared to heavy armor.
I don’t know if great axe damage is the issue, or the fact that heavy armor users can use the great axe to catch anyone wearing light armor.
But there are multiple solutions :

  • buff light armor/medium armor mobility
  • nerf heavy armor users damage
  • nerf greataxe skills range

While duelling, I took a critical greataxe attack dealing 3300 damage. My opponent was in heavy armor and none of my skills where hitting him for that much damage output. It feels imbalanced. I choosed light armor to be able to kite my opponents while maximizing damage output, and this is not rewarding versus greataxe havey armor users.

Outpost rush

On low population servers, it is really hard to join outpost rush. Why aren’t Outpost Rush server crossed ?
The balance in the teams is bad, and many times you can find 14vs20 people.

AGS reaction to feedback - communication with Dev team

I feel that there is a lack of communication. Despite the dev blogs that are great, where we can see how the game will progress. The community of players feel alone when they are doing feedback.
For instance, I gave up on using the Ice gauntlet because of the many bugs regarding Ice Storm not working (because of some perks and more). Many posts on the forum where talking about it, but there was no answer from AGS about that. However all those bugs got fixed in patch 1.1. If players knew about this earlier maybe they won’t have gave up on using Ice gauntlet.
AGS apologized about the sneaky modifications they added and not mentioned in the patch notes. It would be great that every modification to the game would be written. I am not afraid to read a super long patch note.
Transparency should be your best asset. And here it comes to speak about the modification to the crafting system.

Crafting

The crafting system is what is called a grind. People need to farm materials, and then they have to waste them in order to level up their trade skills. It requires tons of materials to level up.
People found that crafting low tier items was easier, as they didnt need to farm higher tier materials, which are harder to find. They are harder to find for two reasons : there are less high tier materials than low tier materials in the game. And there is competition : someone finds a material, another player won’t be able to take this one.
After update 1.1 here is the statement from AGS :
“Recently we lowered the amount of trade skill XP provided by lower tiered items when a player reaches a new tier of crafting bases per skill.”
I believe everybody feels fine with it, this is legit.
“Our intention behind this change is to reward players for crafting higher tiered items as they progress through the ranks of each trade skill.”
This is legit again.
I personally was already leveling up my trade skills by crafting with highest tier material. As I could feel the results faster.
However there aree tons of post in the forum that explains that now it takes 25% more resources to reach level 200 in a trading skill while only focussing on the highest tier materials.
And we have no answer about that. Is it intended ? Why isn’t it in the patch note ? Players need a statement about this issue, because we feel like AGS is just willing to slow our progression.
It is the same with Elite Chests farming, the same with drops from bosses, again the same with daily limit on crafting Runic Leather, Phoenixweave, Asmodeum and Expedition orbs.
Delaying our progression is frustrating, and makes the game less enjoyable.
It is also unfair as people who leveled up their trading skill before patch 1.1 can now craft the most powerful items while others will only be able to do 25% later. It makes big companies stronger, solo players weaker.

Crafting gamble

I like the fact that you need to gamble on one perk or one attribute. This is fun. However I want to speak about deterministic crafting.
Deterministic crafting is when you can craft an item while make sure it will have some specific perks/attributes. It is the case of replicas and named/legendary items.
I see multiple issues :

  • You can craft heavy armor with constitution, medium armor with dexterity + strength, light armor with intelligence and focus while making sure that the item will have the perk that you want. What about the variety of builds AGS is talking about ? It is unfair, it looks like mainly heavy armor users will have some benefits, as most of people want consitution.
  • Legendary items are bad. It requires a lot of dedication to be able to craft them, and they are definitely not best in slot. Some will have the wrong attributes for you, and some others will have bad perks.
    Example : I want to wear a full voidbent set that suits my build. I want a chest medium, and all other pieces in light armor. I need constitution or dexterity. I can’t do that.
    I want to craft the legendary rapier called Voidbringer. The perks are keenly jagged, keen and leeching flurry. Wait but I am not using Flurry, and this is a perk that I can have on my clothes if I want. WHy should I waste my time to craft such an item ?
    If the goal is just having a 600 gear score itemn, then fine. However there is again something that feels unfair. The new legendary void gauntlet called Nothingness is craftable and bind on equip. That means someone else with Arcana 200 can craft it for me. But if I want the rapier called Voidbringer I need to levelup weaponsmithing. However when you think about it those items aren’t that good enough for the pain it requires to get them.
    It is better to grind watermark and wait for a good Lazarus weapon drop.
    In my opinion the only crafting trade skill that make sense is the jewelcrafting. The watermark on jewelry increases much slower for everybody. And gambling on a good jewelry is fun, and rewarding.

To sum up the issue with crafting : it does not allow the variety of builds, and some builds will have an advantage compared to others.

Elite points of intereset

The changes to the health of mobs is not good for the game. A mob dealing a lot of damage while having too much health encourages zergling. Those areas are supposed to be made for a group of 5. Because of this changes, people will run Myrkgard with 20 people, and the loots will be less rewarding. I already feel like this is not worth it to kill a boss with a group of five as they only drop an infused health potion. But what about 20 people hitting the same boss. This feels like a disaster. Those areas should be made for a group of 5. I like the fact that it is difficult. But if the difficulty is not rewarded, why should we kill the bosses ? Better practice parkour and boss skipping, or better be part of a zerg.

don’t you dare ask for them to add more shit to the store until the game is stable

Expertise is a poor idea for numerous reasonings.

  1. Why level Crafting if the gear you make for yourself, or to sell, is nerfed to your Watermark.

  2. Economy will suffer due to high quality gear being useless (because it is needed to your watermark).

  3. Casuals will have no place in this game. As you will be FORCED to farm Chests, and participate in other lackluster end-game content.

For real - let me farm mats all day, get good Gear Score items, and go PvP. All I want to do is farm and PvP.

Forcing other content is never a good choice.

2 Likes

Carrot :carrot:

I think that expertise for weapons /armor is an FANTASTIC IDEA! It will give people something to strive and an excellent chance to keep improving and getting stronger after level 60
That being said I think you would see more positive results if you implement it as a carrot carrot instead of the stick.

With the carrot method you would be able to boost the GS of any gear as you earn expertise so if people choose not to participate they don’t lose anything but they don’t gain anything either and the choice remains theirs.

With the proposed stick meathod you would be taking power away from those who have not or cannot participate in the end game content whether it is because they are crafters who made their gear and like it or solos who baught it or just on a dead server. This has a very real possibility of making them feel like your punishing for playing the game their way. Especially the crafters who gridend their levels up to make legendary stuff. Now their gear will be nerfed and it will feel like a huge waste all that time/gold. It could also cause stops players from buying the gear made by the crafters make as there’s no benefit any more. And those who already bought gear will likely depend compensation for changing the stats on something they purchased because now it’s not worth 20k
That’s why I think you should still enact expertise but make it as a bonus rather than a nerf, This would also leave it we a choice to players they can be happy with their purchased/crafted 600 gear or they can find ppl to do the hard quests with if they want to improve it.
I do understand that even if you did use this method you would still get people upset but it would probably just be the solo PVPers which are a much smaller percent and would be more likely to find people to work with to raise their expertise.

1 Like

What I have read between the lines here is:

“We have gotten so much negative feedback from our horrible change to gear that we need to appear to care about the community.”

You have just erased all crafting progression. Something I would not have done if it had no value. Now that it will have no value, you have basically set my progression to 0.

If you want to add this system, it needs to start after you hit 600gs, not replace it. Otherwise, you have screwed the whole player base.

This was such a grind. I have taken 5 crafting skills to 200. I did this as a player in a small company with no town. I farmed relentlessly. Now it is worth nothing. How could you think this was a good idea?

I have made so many excuses for the ridiculous bugs in this game. Just ride it out, it will get better. Only for an active choice to ruin the game.

Consider firing whoever is responsible for making the decisions at AGS. They are clueless.

4 Likes

I agree with most of @oltorf.jc comments!

You can’t start this now, if it was at launch it would be a different thing and you would probably have far far less crafters the game.

I disagree with the statement that it needs to start after 600 GS, that still forces the crafters to have to HWM grind from 500-600 GS in order to grind post-600 GS. Also you are not considering that post-600 GS that professions might increase beyond 200, which would be an additional grind.

If they are adamant on moving forward with this Expertise change, the only way to fix it is to wipe all the servers completely. Then see how much people still want to be crafters in that New World.

Hi im not sure if this is a bug or im just unlucky, please look through it. i have a watermark of 600 for outfit from chest. Run elite chest everyday with average gear score i receive for my outfit item somewhere between 590-599. bought 3 basic luck trophies today and placed it all. average gear score for today between 580-588. NOT a single weapon/outift goes higher than 588. it make me feels like the luck trophy is actually pulling down my gs than increasing the chance of higher gs. will definitely try again 24hrs later with unequipped trophies.

As of now on Live AND on the PTR, Heavy Armor to Light armor only gives a ~15% increase in healing output. Medium armor only gives a ~7% increase in healing output. Heavy Armor remains as the control.

The stated and listed increase SHOULD be 30% and 15% respectively.

1 company owns the server and excludes the population from pvp game Play.

On my server “Hades” there is a clan Demise with 6 different companies Who own most of the server.

I respect what they achieved and tried to join, but they would not accept me as im not “hardcore” enough. They expect you to Play 40h+/week. Lol

So I’m without a company at the moment and cant enjoy the company part of the game.

I get kicked from the list for war and invasion, as im not part of the company.

Basically I cant enjoy a large proportion of the game because im not allowed in the large company.

I quit the game 3 weeks ago because of this while I was really enjoying it, but there is No point to continue playing as Demise isnt going anywhere and our daily active users are going down on the server meaning joining another clan wont do much as how can we start a revolution VS them? The churn of players is less at Demise than on the server in General.

I liked the mechanic but it is not working out.

2 Likes

Make some map’s with +60 tittle to becom as peace/conflict/warr that would help to the open world pvp (not in open world dungeons) , and also bring a new system honor/shop for the reward of pvp , that would be stunning people to do pvp as group , if even they dont like , u can bring open world battleground to this map’s also for making activity between 3 faction also. And also would be nice to have open world bosses in this maps which going to warr ( with diffrent location , so people wouldn’t camp for the boss spawn ) , so people would fight at the bosses location to catch the boss reward + pvp point. And pls remove flag buff, this buff killed the most important material prices.

That was just a opinion nothing else.

Can you please for the love of everything good in the world, stop the mobs from stunning, staggering, knocking down me down over and over and over again? I dont see how a group of npc’s 30 levels lower than me can continuously interrupt anything i try to do. In some cases its impossible to pull less than a group of them, so its not a lack of skill here. I get pushed off ledges, pushed so far into corners i literally get stuck, or the mobs reset cause im suddenly out of reach.
As a healer i dont have grit, most of the time the mobs block me from dodging away from their CC. Please add some diminishing returns in PvE, or at least let me passively avoid the staggers and stuns from mobs so much lower than my level.

Same on ours. One company has most territories. I am hoping we will be the server to move, while merging happens. I don’t think I’ll keep playing if I’m forced to stay on this one.

Hey, I’m not sure if this is a bug but equipped tools lose their durability even when fighting with pve monsters? I’ve equipped new fishing pole and noticed it is damaged but since equipped didn’t use it in fishing.

  • What is your character name in New World: OnrehabZ
  • What server/world did you experience your issue on: EU Central / Aquila
  • Describe the issue you are experiencing:
  1. My character just getting stuck everywhere even when I port to town. So i need to turn off the game and turn it on again. / unstuck don’t work. When I’m in dungeon and my character is stuck, when i log in my character is in town…

  2. I’m using Axe / Mace weapons and when i attack with Axe its shows Mace abilities and i cannot use any ability till i switch the weapons more times in a row to un-bug it.

  3. When I’m skinning or some of other professions like mining - i mine the ore but its not giving me the mats.

  4. FPS drops from 100 to 50 when I’m in town.

5.When I’m at trading post or crafting post - after 40-50 sec its just turning off the trading post so i need to list again ( this is really annoying - when I’m trying to find good weapons or armor and I’m listing pages so i need to list again and when i reach to where i was its removing the window from the trading post and over and over again ).

  1. THERE is water on fields that you try to move on ground and from nowhere you starting to drown and moving slowly, taking breath from lungs.

  2. When i switch gear, gear not showing on my character so i need to re-equip it to show.

  3. MOST ANOYING BUG : EVERY ITEM IN MY INVENTORY SWITCHING ICONS ITS SO ANOYING !!!
    Example : my 2 hander axe is showing as mushroom with mushroom details and its siting in weapon slots. I cannot read the axe info because its showing MUSHROOM INFO. THIS IS HAPPENING TO EVERY ITEM in INVENTORY.

  • Is this a bug or an exploit: BUG

  • (if a bug) How did the issue effect your gameplay: A lot because i need to turn off turn on the game every 30-40 minutes and its not my PC its the character getting stuck on something.

  • (if a bug) Were you able to recover from the issue: NO. i tried verify the game trough stream, i tried reinstall did not work. I even formatted my PC to clean just to be safe but did not helped.

  • (if a bug) Please include a screenshot or video of the issue that you have experienced:

  • What are the steps to reproduce the issue as you experienced: for every bug mentioned you just do normal moves and attacks and its getting bugged.
    For the Icons in inventory they just change by itself.
    [/quote]

Please read this post >>

PLEASE

fix the sword and shield atributes

Please please take a good look at the new perks that you are implementing…these ones in particular below:

Plagued Strikes - Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 10%-40%.

Trenchant Rend - Fully charged heavy attacks apply rend for 7s, reducing target’s absorption by 4%-15%. (12s cooldown).

Trenchant Recovery - Fully charged heavy attacks heals the player for 10%-30% of the damage dealt.

Saying that a Fire Staff, Ice Guantlet, Void Guantlet, Bow, etc…basically all ranged can apply Rend, disease (reduced healing recieved), and also heal off of heavy attacks FROM RANGE is absolutely game breaking. This needs to be addressed immediately in my opinion. At the very least these percentages at range should be half of what is applied when heavy attacking with a melee weapon. Please don’t eliminate melee from the game and make this a ranged fest. Overall I think the percentages are too high in the current state that you intend to launch them in as well.

All I am asking is please relook at this because it will absolutely kill the gameplay. Thank you.

MAKE WEAPON SWAPS IMMEDIATE ALREADY. luv you bye

There’s two Corrupted Portals I’ve seen so far that you still haven’t fixed, both are near Primrose. No cultists seem to spawn to initiate the wave.

i have a couple of issues:

  1. Due to server populations being low, taxes for towns are not feasible at their current rate, no territory seems to be able to get above town level without bankrupting the companies trying to run them. upgrade tax maintenance is just way to high for getting further along except in everfall and windsward. all other regions are forced to limit to under 15 upgrades due to financial limitations caused by limited server pop.

  2. the invasions are very difficult and happening far too often for towns on lower pop servers (which seem to be most servers) to keep up their upgrades for more than a couple of days. and the economies on the low pop servers are faltering due to lack of population. its becoming harder and harder to remain a viable company financially.